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@@ -1127,9 +1127,9 @@ class Poly {
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GD.ColorMask(1,1,1,1);
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GD.StencilFunc(EQUAL, 255, 255);
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- GD.Begin(EDGE_STRIP_B);
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- GD.Vertex2ii(0, 0);
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- GD.Vertex2ii(511, 0);
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+ GD.Begin(EDGE_STRIP_R);
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+ GD.Vertex2f(0, 0);
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+ GD.Vertex2f(0, PIXELS(GD.h));
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}
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void draw() {
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paint();
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