thead_admin 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
..
angle2 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
cpu-features 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
dawn 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
dng_sdk 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
etc1 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
expat 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
externals 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
freetype2 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
gif 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
harfbuzz 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
icu 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
imgui 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
libjpeg-turbo 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
libmicrohttpd 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
libpng 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
libsdl 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
libwebp 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
lua 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
native_app_glue 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
opencl 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
piex 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
sfntly 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
skcms 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
spirv-headers 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
spirv-tools 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
vulkanmemoryallocator 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
wuffs 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
zlib 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
BUILD.gn 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
README 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan
third_party.gni 6aab0fd6f1 Linux_SDK_V0.9.5 1 år sedan

README

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.

Some of these dependencies reside within the Skia repo, while others are pulled
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms. The
license for each project should be included in the source itself via a license
header or file. If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.