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@@ -14,60 +14,69 @@ It is writen in C++ with no STL and use [LodePNG](https://github.com/lvandeve/lo
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Examples outputs
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-From chapter 05 - Sphere intersections:
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+**From chapter 05 - Sphere intersections:**
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![Chapter 5 rendering test](output/ch5_test.png)
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-From Chapter 06 - Phong shading:
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+**From Chapter 06 - Phong shading:**
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![Chapter 6 rendering test](output/ch6_test.png)
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-From Chapter 07 - World / Camera / Scenes:
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+**From Chapter 07 - World / Camera / Scenes:**
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![Chapter 7 rendering test](output/ch7_test.png)
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-From Chapter 08 - Shadows:
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+**From Chapter 08 - Shadows:**
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![Chapter 8 rendering test](output/ch8_test.png)
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-From Chapter 09 - Planes:
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+**From Chapter 09 - Planes:**
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![Chapter 9 rendering test](output/ch9_test.png)
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-From Chapter 10 - Patterns:
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+**From Chapter 10 - Patterns:**
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![Chapter 10 rendering test](output/ch10_test.png)
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-From Chapter 11 - Reflections, Transparency & Refractions
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+**From Chapter 11 - Reflections, Transparency & Refractions:**
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![Chapter 11 reflections rendering test](output/ch11_reflection.png)
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-![Chapter 11 refraction rendering test](output/ch11_refraction.png)
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+Bonus: Zooming on a reflective ball:
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+![Chapter 11 zooming on a ball](output/ch11_zooming_on_reflective_ball.png)
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-![Chapter 11 rendering test](output/ch11_test.png)
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+Zooming on a reflection on that ball:
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+![Chapter 11 zooming on a reflection](output/ch11_reflection_on_ball.png)
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-From Chapter 12 - Cubes:
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+![Chapter 11 refraction rendering test](output/ch11_refraction.png | width=1000)
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+
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+![Chapter 11 rendering test](output/ch11_test.png | width=1000)
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+
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+**From Chapter 12 - Cubes:**
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![Chapter 12 rendering test](output/ch12_test.png)
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-From Chapter 13 - Cylinders:
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+**From Chapter 13 - Cylinders:**
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![Chapter 13 rendering test](output/ch13_test.png)
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Bonus:
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![Chapter 13 cone test](output/ch13_cone.png)
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-From Chapter 14 - Groups & Bounding boxes
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+**From Chapter 14 - Groups & Bounding boxes:**
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![Chapter 14 rendering test](output/ch14_test.png)
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-Bonus (from the forum):
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+**Bonus (from the forum):**
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[Merry Christmas](https://forum.raytracerchallenge.com/thread/16/merry-christmas-scene-description)
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![Merry Christmas](output/christmasball.png)
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(about 1min render time using OpenMP on a 2.6Ghz Core i7 3720QM)
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-Bonus chapter - Soft shadow / Area light
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+**Bonus chapter - Soft shadow / Area light**
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Without jitter:
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-![Area light without jitter](output/arealight_test_nojitter.png)
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+![Area light without jitter](output/arealight_test_nojitter.png)
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+
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+With jitter:
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+![Area light witht jitter](output/arealight_test.png)
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