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DoRayMe

A Quick and dirty raytracer.

This raytracer is made following the book «The Ray Tracer Challenge» by Jamis Buck.

It is writen in C++ with no STL and use LodePNG to output PNG file.

Examples outputs

From chapter 05 - Sphere intersections:

Chapter 5 rendering test

From Chapter 06 - Phong shading:

Chapter 6 rendering test

From Chapter 07 - World / Camera / Scenes:

Chapter 7 rendering test

From Chapter 08 - Shadows:

Chapter 8 rendering test

From Chapter 09 - Planes:

Chapter 9 rendering test

From Chapter 10 - Patterns:

Chapter 10 rendering test

From Chapter 11 - Reflections, Transparency & Refractions:

Chapter 11 reflections rendering test

Bonus: Zooming on a reflective ball: Chapter 11 zooming on a ball

Zooming on a reflection on that ball: Chapter 11 zooming on a reflection

Chapter 11 refraction rendering test

Chapter 11 rendering test

From Chapter 12 - Cubes:

Chapter 12 rendering test

From Chapter 13 - Cylinders:

Chapter 13 rendering test Bonus: Chapter 13 cone test

From Chapter 14 - Groups & Bounding boxes: Chapter 14 rendering test

Bonus (from the forum):

Merry Christmas Merry Christmas

(about 1min render time using OpenMP on a 2.6Ghz Core i7 3720QM)

Bonus chapter - Soft shadow / Area light

Without jitter: Area light without jitter

With jitter: Area light witht jitter