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- /*
- * Copyright 2006 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef SkUserConfig_DEFINED
- #define SkUserConfig_DEFINED
- /* SkTypes.h, the root of the public header files, includes SkPreConfig.h,
- then SkUserConfig.h, then SkPostConfig.h.
- SkPreConfig.h runs first, and it is responsible for initializing certain
- skia defines.
- SkPostConfig.h runs last, and its job is to just check that the final
- defines are consistent (i.e. that we don't have mutually conflicting
- defines).
- SkUserConfig.h (this file) runs in the middle. It gets to change or augment
- the list of flags initially set in preconfig, and then postconfig checks
- that everything still makes sense.
- Below are optional defines that add, subtract, or change default behavior
- in Skia. Your port can locally edit this file to enable/disable flags as
- you choose, or these can be delared on your command line (i.e. -Dfoo).
- By default, this include file will always default to having all of the flags
- commented out, so including it will have no effect.
- */
- ///////////////////////////////////////////////////////////////////////////////
- /* Skia has lots of debug-only code. Often this is just null checks or other
- parameter checking, but sometimes it can be quite intrusive (e.g. check that
- each 32bit pixel is in premultiplied form). This code can be very useful
- during development, but will slow things down in a shipping product.
- By default, these mutually exclusive flags are defined in SkPreConfig.h,
- based on the presence or absence of NDEBUG, but that decision can be changed
- here.
- */
- //#define SK_DEBUG
- //#define SK_RELEASE
- /* To write debug messages to a console, skia will call SkDebugf(...) following
- printf conventions (e.g. const char* format, ...). If you want to redirect
- this to something other than printf, define yours here
- */
- //#define SkDebugf(...) MyFunction(__VA_ARGS__)
- /*
- * To specify a different default font cache limit, define this. If this is
- * undefined, skia will use a built-in value.
- */
- //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024)
- /*
- * To specify the default size of the image cache, undefine this and set it to
- * the desired value (in bytes). SkGraphics.h as a runtime API to set this
- * value as well. If this is undefined, a built-in value will be used.
- */
- //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024)
- /* Define this to set the upper limit for text to support LCD. Values that
- are very large increase the cost in the font cache and draw slower, without
- improving readability. If this is undefined, Skia will use its default
- value (e.g. 48)
- */
- //#define SK_MAX_SIZE_FOR_LCDTEXT 48
- /* Change the kN32_SkColorType ordering to BGRA to work in X windows.
- */
- //#define SK_R32_SHIFT 16
- /* Determines whether to build code that supports the GPU backend. Some classes
- that are not GPU-specific, such as SkShader subclasses, have optional code
- that is used allows them to interact with the GPU backend. If you'd like to
- omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu
- directories from your include search path when you're not building the GPU
- backend. Defaults to 1 (build the GPU code).
- */
- //#define SK_SUPPORT_GPU 1
- /* Skia makes use of histogram logging macros to trace the frequency of
- * events. By default, Skia provides no-op versions of these macros.
- * Skia consumers can provide their own definitions of these macros to
- * integrate with their histogram collection backend.
- */
- //#define SK_HISTOGRAM_BOOLEAN(name, value)
- //#define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value)
- #endif
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