/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkUserConfig_DEFINED #define SkUserConfig_DEFINED /* SkTypes.h, the root of the public header files, includes SkPreConfig.h, then SkUserConfig.h, then SkPostConfig.h. SkPreConfig.h runs first, and it is responsible for initializing certain skia defines. SkPostConfig.h runs last, and its job is to just check that the final defines are consistent (i.e. that we don't have mutually conflicting defines). SkUserConfig.h (this file) runs in the middle. It gets to change or augment the list of flags initially set in preconfig, and then postconfig checks that everything still makes sense. Below are optional defines that add, subtract, or change default behavior in Skia. Your port can locally edit this file to enable/disable flags as you choose, or these can be delared on your command line (i.e. -Dfoo). By default, this include file will always default to having all of the flags commented out, so including it will have no effect. */ /////////////////////////////////////////////////////////////////////////////// /* Skia has lots of debug-only code. Often this is just null checks or other parameter checking, but sometimes it can be quite intrusive (e.g. check that each 32bit pixel is in premultiplied form). This code can be very useful during development, but will slow things down in a shipping product. By default, these mutually exclusive flags are defined in SkPreConfig.h, based on the presence or absence of NDEBUG, but that decision can be changed here. */ //#define SK_DEBUG //#define SK_RELEASE /* To write debug messages to a console, skia will call SkDebugf(...) following printf conventions (e.g. const char* format, ...). If you want to redirect this to something other than printf, define yours here */ //#define SkDebugf(...) MyFunction(__VA_ARGS__) /* * To specify a different default font cache limit, define this. If this is * undefined, skia will use a built-in value. */ //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) /* * To specify the default size of the image cache, undefine this and set it to * the desired value (in bytes). SkGraphics.h as a runtime API to set this * value as well. If this is undefined, a built-in value will be used. */ //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024) /* Define this to set the upper limit for text to support LCD. Values that are very large increase the cost in the font cache and draw slower, without improving readability. If this is undefined, Skia will use its default value (e.g. 48) */ //#define SK_MAX_SIZE_FOR_LCDTEXT 48 /* Change the kN32_SkColorType ordering to BGRA to work in X windows. */ //#define SK_R32_SHIFT 16 /* Determines whether to build code that supports the GPU backend. Some classes that are not GPU-specific, such as SkShader subclasses, have optional code that is used allows them to interact with the GPU backend. If you'd like to omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu directories from your include search path when you're not building the GPU backend. Defaults to 1 (build the GPU code). */ //#define SK_SUPPORT_GPU 1 /* Skia makes use of histogram logging macros to trace the frequency of * events. By default, Skia provides no-op versions of these macros. * Skia consumers can provide their own definitions of these macros to * integrate with their histogram collection backend. */ //#define SK_HISTOGRAM_BOOLEAN(name, value) //#define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value) #endif