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- #include <SPI.h>
- #include <GD.h>
- #include "random.h"
- void setup()
- {
- GD.begin();
- int i;
- for (i = 0; i < 256; i++) {
- GD.wr16(RAM_PAL + (4 * i + 0) * 2, RGB(0,0,0));
- GD.wr16(RAM_PAL + (4 * i + 1) * 2, RGB(0x20,0x20,0x20));
- GD.wr16(RAM_PAL + (4 * i + 2) * 2, RGB(0x40,0x40,0x40));
- GD.wr16(RAM_PAL + (4 * i + 3) * 2, RGB(0xff,0xff,0xff));
- }
- GD.microcode(random_code, sizeof(random_code));
- }
- void loop()
- {
- }
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