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- /* $Id: objects.c,v 1.5 2001/04/06 17:36:55 glop Exp $ */
- #include <server.h>
- #include <private.h>
- #include <client.h>
- #include <general.h>
- void new_akx(float x, float y, int id)
- {
- item_t *res;
- res = gl_objects + id;
- res->akx.change = False;
- res->akx.x = x;
- res->akx.y = y;
- res->akx.id = id;
- res->akx.type = obj_akx;
- res->akx.energy = gl_config->pulse_power;
- res->akx.team_id = 0;
- set_default_action_akx(id);
- }
- void new_r4d2(float x, float y, int id)
- {
- item_t *res;
- res = gl_objects + id;
- res->r4d2.change = False;
- res->r4d2.x = x;
- res->r4d2.y = y;
- res->r4d2.id = id;
- res->r4d2.type = obj_r4d2;
- res->r4d2.team_id = 0;
- set_default_action_r4d2(id);
- }
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