|Godzil 8b9f917431 Display computed version in cmake||4 years ago|
|cmake||4 years ago|
|data||4 years ago|
|doc||4 years ago|
|gclient||4 years ago|
|gtkutil||4 years ago|
|include||4 years ago|
|meta-client||4 years ago|
|pulsarnet||4 years ago|
|server||4 years ago|
|CMakeLists.txt||4 years ago|
|README.md||4 years ago|
This little programming client/server game was created for the French programming contest Prologin, for the 2001 Final. The game is made of a map with some terrain surface, and a certain number of robots on that terrain. There are two type of robots, that can be controlled by each players. Each type of robot have different capacity, and each player have to write the IA that will control his own robots.
I making this new version for a couple of reason:
The original version allowed player to use different languages like C, C++, Java, CAML, Pascal. Support for CAML and Java will be dropped because of being too buggy, Pascal version is unsure to stay.
But I’m planning to add support for new language like Lua and Python, which I think are well suited for the task
The original code use GTK1 for the GUI, I will replace it to something more modern, maybe Qt5, but could also be web-based.
Also the autotools will be replaced by CMake.
The current server use MySQL as backend, I do think about replacing it by SQLite3, it is not necessarily more efficient, but makes the requirement lower as installing/running the server would not need an external tool.
Will probably go too on refactoring part of the code, especially the «meta-client» and «server» as part of what should be the on the server side is on the client side and other interesting things.
And, well, translate the game in English to allow it to be a (bit) more international!
The original repository can be find here: https://sourceforge.net/projects/prologin/