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- /* $Id: prolo.hh,v 1.10 2001/05/04 10:29:44 glop Exp $ */
- #ifndef __PROLO_BITMAP_H__
- #define __PROLO_BITMAP_H__
- #include "interface.hh"
- /*
- ** The class you must complete
- */
- class Player
- {
- public:
- void Init(int team_id);
- void NewTurn(int turn_number);
- void AkxTurn(int akx_id);
- void R4d2Turn(int r4d2_id);
- private:
- };
- /*
- ** The classes you can use
- */
- class General
- {
- public:
- static int TurnNumber(void) {return turn_number();};
- static int TurnCounter(void) {return turn_counter();};
- static int GetTimeLeft(void) {return time_get_left();};
- static int GetScore(void) {return score_get();};
- static int GetError(void) {return error_get();};
- };
- class R4D2
- {
- public:
- static int GetTeam(int r4d2_id) {return r4d2_get_team(r4d2_id);};
- static float GetPosX(int r4d2_id) {return r4d2_get_pos_x(r4d2_id);};
- static float GetPosY(int r4d2_id) {return r4d2_get_pos_y(r4d2_id);};
- static int GetStatus(int r4d2_id) {return r4d2_get_status(r4d2_id);};
-
- static float GetSpeed(void) {return r4d2_get_speed();};
- static float GetDestroySpeed(void) {return r4d2_get_destroy_speed();};
-
- static int TurnTakeR4d2(void) {return r4d2_turn_take_r4d2();};
- static int TurnUntakeR4d2(void) {return r4d2_turn_untake_r4d2();};
- static int TurnTakeAkx(void) {return r4d2_turn_take_akx();};
- static int TurnUntakeAkx(void) {return r4d2_turn_untake_akx();};
-
- static int Move(int r4d2_id, float dx, float dy) {return r4d2_move(r4d2_id, dx, dy);};
- static int TakeAkx(int r4d2_id, int akx_id) {return r4d2_take_akx(r4d2_id, akx_id);};
- static int TakeR4d2(int r4d2_id, int target_id) {return r4d2_take_r4d2(r4d2_id, target_id);};
- };
- class Anakronox
- {
- public:
- static int GetTeam(int akx_id) {return akx_get_team(akx_id);};
- static float GetPosX(int akx_id) {return akx_get_pos_x(akx_id);};
- static float GetPosY(int akx_id) {return akx_get_pos_y(akx_id);};
- static int GetStatus(int akx_id) {return akx_get_status(akx_id);};
- static float GetPulseAngle(int akx_id){return akx_pulse_angle(akx_id);};
- static float GetPulseDestX(int akx_id){return akx_pulse_destx(akx_id);};
- static float GetPulseDestY(int akx_id){return akx_pulse_desty(akx_id);};
-
- static float GetSpeed(void) {return akx_get_speed();};
- static float GetPower(void) {return akx_get_power();};
- static float GetPulseCoef(void) {return akx_get_pulse_coef();};
- static float GetSeePower(void) {return akx_get_see_power();};
-
- static int Move(int akx_id, float dx, float dy)
- {return akx_move(akx_id, dx, dy);};
- static int Pulse(int akx_id, float dx, float dy, float angle)
- {return akx_pulse(akx_id, dx, dy, angle);};
- static int Link(int akx_id, int target_id)
- {return akx_link(akx_id, target_id);};
- };
- class Map
- {
- public:
- static float GetSizeX(void) {return map_get_size_x();};
- static float GetSizeY(void) {return map_get_size_y();};
- static float GetPulse(int team_id, float x, float y)
- {return map_get_pulse(team_id, x, y);};
- static float GetPulseId(int akx_id, float x, float y)
- {return map_get_pulse_id(akx_id, x, y);};
- static int CountAkx(void) {return map_count_akx();};
- static int CountR4d2(void) {return map_count_r4d2();};
- static int CountMyAkx(void) {return map_count_my_akx();};
- static int CountMyR4d2(void) {return map_count_my_r4d2();};
- static int GetNearestAkxPlot(float x, float y, int team_id)
- {return map_get_nearest_akx_plot(x, y, team_id);};
- static int GetNearestR4d2Plot(float x, float y, int team_id)
- {return map_get_nearest_r4d2_plot(x, y, team_id);};
- static int GetNearestAkx(int akx_id, int team_id)
- {return map_get_nearest_akx(akx_id, team_id);};
- static int GetNearestR4d2(int r4d2_id, int team_id)
- {return map_get_nearest_r4d2(r4d2_id, team_id);};
- };
- #endif
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