Godzil b0ed951235 More Travis/Code coverage things %!s(int64=7) %!d(string=hai) anos
..
mappers cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) %!s(int64=7) %!d(string=hai) anos
unused 211b1f86c8 More changes %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt b0ed951235 More Travis/Code coverage things %!s(int64=7) %!d(string=hai) anos
manager.c cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) %!s(int64=7) %!d(string=hai) anos
mappers_list.h cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) %!s(int64=7) %!d(string=hai) anos
utils.c cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) %!s(int64=7) %!d(string=hai) anos