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aorom.c
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
aorom.h
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
cnrom.c
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
cnrom.h
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
genericmapper.c.template
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211b1f86c8
More changes
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12 years ago |
iremh3001.c
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
iremh3001.h
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
mmc1.c
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
mmc1.h
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
mmc3.c
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
mmc3.h
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
mmc4.c
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
mmc4.h
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
norom.c
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
norom.h
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
unrom.c
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |
unrom.h
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cc9fe51828
Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
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7 years ago |