The infamous TI-NESulator project (or part of it)
(public version)

Manoël Trapier 3d3d6729f6 Update README.md пре 7 година
doc 211b1f86c8 More changes пре 12 година
external 866dcfa969 Add glfw as a submodule пре 7 година
src d26bd788cf Update Win32 source folder пре 7 година
ti68k 211b1f86c8 More changes пре 12 година
unix bc65a7a4f0 Merge newcore branch into master/trunk. Correct lots of warning. (now warning are threat as error by default) пре 12 година
.gitignore bc65a7a4f0 Merge newcore branch into master/trunk. Correct lots of warning. (now warning are threat as error by default) пре 12 година
.gitmodules 866dcfa969 Add glfw as a submodule пре 7 година
CMakeLists.txt cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) пре 7 година
README.md 3d3d6729f6 Update README.md пре 7 година
README.txt 0d6ed068ca Add a slightly proper readme file пре 7 година

README.md

TI-NESulator

codecov

This is a cleaned version of the TI-NESulator repository (all non free data has been removed)

Some part of the original subversion has been lost because of harddrive crash so the early stage of the project is completely lost. Or I would need to check all the backups arount to recreate part of that history, but that not a fun thing to do to be honest, and there is virtually nothing to gain from that.

The source is given as is, I have to select a proper licence for this code, but concider it to be in a 3 clause BSD with a non commercial clause:

  • You are free to use that code and integrate some part in your project
  • Will need to state where some of your code come from
  • This code is given as-is without any waranty of working as expected
  • You CAN’T use that code for commercial product without my prior consent.