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@@ -31,7 +31,7 @@ void Game::Initialize(void)
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return;
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}
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- SDL_Window *window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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+ this->window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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800, 600, SDL_WINDOW_BORDERLESS);
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if (!window)
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{
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@@ -39,7 +39,7 @@ void Game::Initialize(void)
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return;
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}
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- SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
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+ this->renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer)
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{
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fprintf(stderr, "SDL renderer creation error.\n");
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@@ -59,7 +59,16 @@ void Game::Run(void)
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}
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void Game::Destroy(void)
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{
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+ if (this->renderer)
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+ {
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+ SDL_DestroyRenderer(this->renderer);
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+ }
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+ if (this->window)
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+ {
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+ SDL_DestroyWindow(this->window);
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+ }
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+ SDL_Quit();
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}
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void Game::ProcessInput(void)
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