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@@ -1,3 +1,14 @@
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+-- Load a different tilemap image depending on the current system time
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+local current_system_hour = os.date("*t").hour
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+
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+-- Use a day-map or night-map texture (9am - 6pm)
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+local map_texture_asset_id
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+if current_system_hour >= 9 and current_system_hour < 18 then
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+ map_texture_asset_id = "tilemap-texture-day"
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+else
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+ map_texture_asset_id = "tilemap-texture-night"
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+end
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+
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-- Define a table with the start values of the first level
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Level = {
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----------------------------------------------------
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@@ -5,7 +16,8 @@ Level = {
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----------------------------------------------------
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assets = {
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[0] =
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- { type = "texture", id = "tilemap-texture", file = "./assets/tilemaps/jungle.png" },
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+ { type = "texture", id = "tilemap-texture-day", file = "./assets/tilemaps/jungle.png" },
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+ { type = "texture", id = "tilemap-texture-night", file = "./assets/tilemaps/jungle-night.png" },
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{ type = "texture", id = "chopper-texture", file = "./assets/images/chopper-green-spritesheet.png" },
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{ type = "texture", id = "su27-texture", file = "./assets/images/su27-spritesheet.png" },
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{ type = "texture", id = "f22-texture", file = "./assets/images/f22-spritesheet.png" },
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@@ -84,7 +96,7 @@ Level = {
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----------------------------------------------------
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tilemap = {
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map_file = "./assets/tilemaps/jungle.map",
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- texture_asset_id = "tilemap-texture",
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+ texture_asset_id = map_texture_asset_id,
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num_rows = 20,
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num_cols = 25,
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tile_size = 32,
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@@ -257,7 +269,7 @@ Level = {
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health_percentage = 100
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},
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projectile_emitter = {
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- projectile_velocity = { x = 100, y = 0 },
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+ projectile_velocity = { x = math.random(10, 200), y = 0 },
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projectile_duration = 2, -- seconds
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repeat_frequency = 1, -- seconds
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hit_percentage_damage = 20,
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