sphere.h 510 B

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  1. /*
  2. * DoRayMe - a quick and dirty Raytracer
  3. * Sphere header
  4. *
  5. * Created by Manoël Trapier
  6. * Copyright (c) 2020 986-Studio.
  7. *
  8. */
  9. #ifndef DORAYME_SPHERE_H
  10. #define DORAYME_SPHERE_H
  11. #include <shape.h>
  12. #include <ray.h>
  13. #include <intersect.h>
  14. class Sphere : public Shape
  15. {
  16. public:
  17. Sphere() : Shape(SHAPE_SPHERE) { };
  18. /* All sphere are at (0, 0, 0) and radius 1 in the object space */
  19. virtual Intersect intersect(Ray r);
  20. virtual Tuple normalAt(Tuple point);
  21. };
  22. #endif //DORAYME_SPHERE_H