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Godzil 73012b6dd1 We need to run testMyRays in the test folder as it now depends on some files that need to be in the work directory. 4 years ago
external 518ac260e1 OBJFile parser seems to work. 4 years ago
output c41cbaeea8 Update readme 4 years ago
source 2488cc6319 Seems long ago I forgot to update/correct the local boudingbox calculation for triangles.... 4 years ago
tests 518ac260e1 OBJFile parser seems to work. 4 years ago
.gitignore e2643d677d Update .gitignore 4 years ago
.gitmodules 9fffb68026 Remove nanogui dependencies for now. If the need of a gui come, will add back but for now it just add unnecessary checkout time 4 years ago
.travis.yml 73012b6dd1 We need to run testMyRays in the test folder as it now depends on some files that need to be in the work directory. 4 years ago
CMakeLists.txt 5c6a5afef6 Add support for NanoJPEG to load jpeg files 4 years ago
COPYING a8ca88640b Add GPLv2 strict license 4 years ago
LICENSE a8ca88640b Add GPLv2 strict license 4 years ago
README.md c41cbaeea8 Update readme 4 years ago

README.md

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DoRayMe

A Quick and dirty raytracer.

This raytracer is made following the book «The Ray Tracer Challenge» by Jamis Buck.

It is writen in C++ with no STL and use LodePNG to output PNG file.

Examples outputs

From chapter 05 - Sphere intersections:

Chapter 5 rendering test

From Chapter 06 - Phong shading:

Chapter 6 rendering test

From Chapter 07 - World / Camera / Scenes:

Chapter 7 rendering test

From Chapter 08 - Shadows:

Chapter 8 rendering test

From Chapter 09 - Planes:

Chapter 9 rendering test

From Chapter 10 - Patterns:

Chapter 10 rendering test

From Chapter 11 - Reflections, Transparency & Refractions:

Chapter 11 reflections rendering test

Bonus: Zooming on a reflective ball: Chapter 11 zooming on a ball

Zooming on a reflection on that ball: Chapter 11 zooming on a reflection

Chapter 11 refraction rendering test

Chapter 11 rendering test

From Chapter 12 - Cubes:

Chapter 12 rendering test

From Chapter 13 - Cylinders:

Chapter 13 rendering test Bonus: Chapter 13 cone test

From Chapter 14 - Groups & Bounding boxes: Chapter 14 rendering test

Bonus (from the forum):

Merry Christmas Merry Christmas

(about 1min render time using OpenMP on a 2.6Ghz Core i7 3720QM)

Bonus chapter - Soft shadow / Area light

Without jitter: Area light without jitter

With jitter: Area light witht jitter

Bonus chapter - Texture mapping

Spherical mapping:

Spherical mapping

Planar mapping:

Planar mapping

Cylindrical mapping:

Cylindrical mapping

Aligncheck plane:

Aligncheck plane

Cubical mapping:

Cubical mapping

Image mapping:

Image mapping

Skybox:

Skybox