Godzil d87bbb184e And now we have cylinders! 4 lat temu
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camera.h e45dbad59e Added some proper test scenes for chapter 11. 4 lat temu
canvas.h ba1ae34855 Canvas: use Tuple instead of Colour for put Pixel, add two constructor that may be usefull in the future. 4 lat temu
colour.h 1e2588441f Rename tuple file to remove the plural. 4 lat temu
cube.h 81e323fdf4 Added CUBES! 4 lat temu
cylinder.h d87bbb184e And now we have cylinders! 4 lat temu
intersect.h 14c3044acf Cosmetics 4 lat temu
intersection.h 51a6bbebb9 Refraction is fully there, with magic fresnel! 4 lat temu
light.h 14c3044acf Cosmetics 4 lat temu
list.h 3db0aaaeac Refraction seems to work. Still need to do a nice scene. 4 lat temu
material.h 9c35cfc4f3 Trying to fix coverage. 4 lat temu
math_helper.h 81e323fdf4 Added CUBES! 4 lat temu
matrix.h c1e7496d21 Fix a glib problem on some distros. 4 lat temu
pattern.h 75cf59cc1a Adding support for pattern. 4 lat temu
plane.h 9d0db6a635 Added planes! 4 lat temu
ray.h 14c3044acf Cosmetics 4 lat temu
shape.h d87bbb184e And now we have cylinders! 4 lat temu
sphere.h df52cb36db Working on refraction & transparency. 4 lat temu
testshape.h 66c1582a5f Shape is now an abstract class and can't be instanciated. 4 lat temu
transformation.h bc047cd89e Add viewTransform transformation 4 lat temu
tuple.h b9bacd3ac9 Don't really understand why this code is marked as not being tested where it should. 4 lat temu
world.h 935c8ebff7 Add support for multiple lights 4 lat temu
worldbuilder.h c9021974f6 Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it. 4 lat temu