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@@ -3,13 +3,9 @@
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# First most is build as a library
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add_library(rayonnement STATIC)
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-set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h
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- include/matrix.h include/transformation.h include/intersect.h include/intersection.h
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- include/light.h include/material.h
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- include/object.h include/ray.h include/sphere.h)
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-set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp intersect.cpp
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- objects/light.cpp objects/material.cpp
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- objects/object.cpp objects/ray.cpp objects/sphere.cpp)
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+file(GLOB RAY_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/include/*.h)
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+
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+file(GLOB RAY_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/objects/*.cpp)
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target_include_directories(rayonnement PUBLIC include)
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target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
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