And thanks valgrind to give me a hint!
@@ -14,7 +14,7 @@ Computation Intersection::prepareComputation(Ray r)
Tuple hitP = r.position(this->t);
Tuple normalV = this->object->normalAt(hitP);
Tuple eyeV = -r.direction;
- bool inside;
+ bool inside = false;
if (normalV.dot(eyeV) < 0)
{