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@@ -14,7 +14,7 @@ Computation Intersection::prepareComputation(Ray r)
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Tuple hitP = r.position(this->t);
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Tuple hitP = r.position(this->t);
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Tuple normalV = this->object->normalAt(hitP);
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Tuple normalV = this->object->normalAt(hitP);
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Tuple eyeV = -r.direction;
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Tuple eyeV = -r.direction;
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- bool inside;
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+ bool inside = false;
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if (normalV.dot(eyeV) < 0)
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if (normalV.dot(eyeV) < 0)
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{
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{
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