@@ -27,4 +27,4 @@ public:
Intersection hit();
};
-#endif //DORAYME_INTERSECT_H
+#endif /* DORAYME_INTERSECT_H */
@@ -42,4 +42,4 @@ public:
bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); };
-#endif //DORAYME_INTERSECTION_H
+#endif /* DORAYME_INTERSECTION_H */
@@ -33,4 +33,4 @@ public:
this->type == b.type; };
-#endif //DORAYME_LIGHT_H
+#endif /* DORAYME_LIGHT_H */
@@ -34,4 +34,4 @@ public:
(this->colour == b.colour); };
-#endif //DORAYME_MATERIAL_H
+#endif /* DORAYME_MATERIAL_H */
@@ -17,4 +17,4 @@ bool double_equal(double a, double b);
double deg_to_rad(double deg);
-#endif //DORAYME_MATH_HELPER_H
+#endif /* DORAYME_MATH_HELPER_H */
@@ -22,4 +22,4 @@ public:
Tuple position(double t) { return this->origin + this->direction * t; };
-#endif //DORAYME_RAY_H
+#endif /* DORAYME_RAY_H */
@@ -51,4 +51,4 @@ public:
-#endif //DORAYME_SHAPE_H
+#endif /* DORAYME_SHAPE_H */
virtual Tuple normalAt(Tuple point);
-#endif //DORAYME_SPHERE_H
+#endif /* DORAYME_SPHERE_H */
@@ -57,4 +57,4 @@ public:
Vector(double x, double y, double z) : Tuple(x, y, z, 0.0) {};
-#endif /*DORAYME_TUPLE_H*/
+#endif /* DORAYME_TUPLE_H */
@@ -48,4 +48,4 @@ public:
-#endif //DORAYME_WORLD_H
+#endif /* DORAYME_WORLD_H */
@@ -26,4 +26,4 @@ public:
Hw3File(const char *filename);
-#endif //DORAYME_WORLDBUILDER_H
+#endif /* DORAYME_WORLDBUILDER_H */