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Add 3 new type of object: Sphere, Object and Intersect.

Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
Godzil 4 years ago
parent
commit
01a0de09ab

+ 5 - 3
source/CMakeLists.txt

@@ -3,9 +3,11 @@
 # First most is build as a library
 add_library(rayonnement STATIC)
 
-set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h include/matrix.h include/transformation.h
-        include/ray.h)
-set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp objects/ray.cpp)
+set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h
+        include/matrix.h include/transformation.h include/intersect.h include/intersection.h
+        include/object.h include/ray.h include/sphere.h)
+set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp intersect.cpp
+        objects/object.cpp objects/ray.cpp objects/sphere.cpp)
 
 target_include_directories(rayonnement PUBLIC include)
 target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})

+ 28 - 0
source/include/intersect.h

@@ -0,0 +1,28 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Intersect header
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+#ifndef DORAYME_INTERSECT_H
+#define DORAYME_INTERSECT_H
+
+#include <stdint.h>
+#include <intersection.h>
+
+class Intersect
+{
+private:
+    Intersection **list;
+    uint32_t num;
+    uint32_t allocated;
+public:
+    Intersect();
+    void add(Intersection *i);
+    int count() { return this->num; };
+    Intersection *operator[](const int p) { return this->list[p]; }
+};
+
+#endif //DORAYME_INTERSECT_H

+ 43 - 0
source/include/intersection.h

@@ -0,0 +1,43 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Intersection header
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+#ifndef DORAYME_INTERSECTION_H
+#define DORAYME_INTERSECTION_H
+
+#include <stdlib.h>
+
+class Object;
+
+struct Intersection
+{
+    double t;
+    Object *object;
+};
+
+static Intersection *newIntersection(double t, Object *object)
+{
+    Intersection *ret = (Intersection *)calloc(sizeof(Intersection), 1);
+
+    if (ret != nullptr)
+    {
+        ret->t = t;
+        ret->object = object;
+    }
+
+    return ret;
+}
+
+static void freeIntersection(Intersection *i)
+{
+    if ( i != nullptr )
+    {
+        free(i);
+    }
+}
+
+#endif //DORAYME_INTERSECTION_H

+ 24 - 0
source/include/object.h

@@ -0,0 +1,24 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Object header
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+#ifndef DORAYME_OBJECT_H
+#define DORAYME_OBJECT_H
+
+class Object;
+
+#include <ray.h>
+#include <intersect.h>
+
+/* Base class for all object that can be presented in the world */
+class Object
+{
+public:
+    virtual Intersect intersect(Ray r);
+};
+
+#endif //DORAYME_OBJECT_H

+ 23 - 0
source/include/sphere.h

@@ -0,0 +1,23 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Sphere header
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+#ifndef DORAYME_SPHERE_H
+#define DORAYME_SPHERE_H
+
+#include <object.h>
+#include <ray.h>
+#include <intersect.h>
+
+class Sphere : public Object
+{
+public:
+    /* All sphere are at (0, 0, 0) and radius 1*/
+    virtual Intersect intersect(Ray r);
+};
+
+#endif //DORAYME_SPHERE_H

+ 30 - 0
source/intersect.cpp

@@ -0,0 +1,30 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Intersect implementation
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+#include <stdlib.h>
+
+#include <intersect.h>
+
+#define MIN_ALLOC (2)
+
+Intersect::Intersect()
+{
+    this->allocated = MIN_ALLOC;
+    this->list = (Intersection **)calloc(sizeof(Object *), MIN_ALLOC);
+    this->num = 0;
+}
+
+void Intersect::add(Intersection *i)
+{
+    if ((this->num + 1) < this->allocated)
+    {
+        this->allocated *= 2;
+        this->list = (Intersection **)realloc(this->list, sizeof(Object *) * this->allocated);
+    }
+    this->list[this->num++] = i;
+}

+ 17 - 0
source/objects/object.cpp

@@ -0,0 +1,17 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Object implementation
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+
+#include <ray.h>
+#include <object.h>
+#include <intersect.h>
+
+Intersect Object::intersect(Ray r)
+{
+    return Intersect();
+};

+ 35 - 0
source/objects/sphere.cpp

@@ -0,0 +1,35 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Sphere implementation
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+#include <math.h>
+
+#include <sphere.h>
+#include <ray.h>
+#include <tuple.h>
+#include <intersect.h>
+
+Intersect Sphere::intersect(Ray r)
+{
+    Intersect ret;
+    double a, b, c, discriminant;
+    Tuple sphere_to_ray = r.origin - Point(0, 0, 0);
+
+    a = r.direction.dot(r.direction);
+    b = 2 * r.direction.dot(sphere_to_ray);
+    c = sphere_to_ray.dot(sphere_to_ray) - 1;
+
+    discriminant = b * b - 4 * a * c;
+
+    if (discriminant >= 0)
+    {
+        ret.add(newIntersection((-b - sqrt(discriminant)) / (2 * a), this));
+        ret.add(newIntersection((-b + sqrt(discriminant)) / (2 * a), this));
+    }
+
+    return ret;
+}

+ 2 - 1
tests/CMakeLists.txt

@@ -3,7 +3,8 @@ project(DoRayTested)
 set(THREADS_PREFER_PTHREAD_FLAG ON)
 find_package(Threads REQUIRED)
 
-set(TESTS_SRC tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp ray_test.cpp)
+set(TESTS_SRC tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp ray_test.cpp
+        intersect_test.cpp sphere_test.cpp)
 
 add_executable(testMyRays)
 target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})

+ 51 - 0
tests/intersect_test.cpp

@@ -0,0 +1,51 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Intersect unit tests
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+#include <intersect.h>
+#include <sphere.h>
+#include <gtest/gtest.h>
+
+
+TEST(IntersectTest, Creating_an_intersect_and_do_some_check)
+{
+    Intersect i;
+
+    ASSERT_EQ(i.count(), 0);
+
+    i.add(newIntersection(1.0, nullptr));
+    i.add(newIntersection(4.2, nullptr));
+
+    ASSERT_EQ(i.count(), 2);
+
+    ASSERT_EQ(i[0]->t, 1.0);
+    ASSERT_EQ(i[1]->t, 4.2);
+}
+
+TEST(IntersectTest, An_intersection_encapsulate_t_and_object)
+{
+    Sphere s = Sphere();
+    Intersection *i = newIntersection(3.5, &s);
+
+    ASSERT_EQ(i->t, 3.5);
+    ASSERT_EQ(i->object, (Object *)&s);
+}
+
+TEST(IntersectTest, Aggregating_intersections)
+{
+    Sphere s = Sphere();
+    Intersection *i1 = newIntersection(1, &s);
+    Intersection *i2 = newIntersection(2, &s);
+
+    Intersect xs = Intersect();
+    xs.add(i1);
+    xs.add(i2);
+
+    ASSERT_EQ(xs.count(), 2);
+    ASSERT_EQ(xs[0]->t, 1);
+    ASSERT_EQ(xs[1]->t, 2);
+}

+ 65 - 0
tests/sphere_test.cpp

@@ -0,0 +1,65 @@
+/*
+ *  DoRayMe - a quick and dirty Raytracer
+ *  Sphere unit tests
+ *
+ *  Created by Manoël Trapier
+ *  Copyright (c) 2020 986-Studio.
+ *
+ */
+#include <ray.h>
+#include <sphere.h>
+#include <gtest/gtest.h>
+
+
+TEST(SphereTest, A_ray_intersect_a_sphere_at_two_points)
+{
+    Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
+    Sphere s = Sphere();
+    Intersect xs = s.intersect(r);
+
+    ASSERT_EQ(xs.count(), 2);
+    ASSERT_EQ(xs[0]->t, 4.0);
+    ASSERT_EQ(xs[1]->t, 6.0);
+}
+
+TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
+{
+    Ray r = Ray(Point(0, 1, -5), Vector(0, 0, 1));
+    Sphere s = Sphere();
+    Intersect xs = s.intersect(r);
+
+    ASSERT_EQ(xs.count(), 2);
+    ASSERT_EQ(xs[0]->t, 5.0);
+    ASSERT_EQ(xs[1]->t, 5.0);
+}
+
+TEST(SphereTest, A_ray_miss_a_sphere)
+{
+    Ray r = Ray(Point(0, 2, -5), Vector(0, 0, 1));
+    Sphere s = Sphere();
+    Intersect xs = s.intersect(r);
+
+    ASSERT_EQ(xs.count(), 0);
+}
+
+TEST(SphereTest, A_ray_originate_inside_a_sphere)
+{
+    Ray r = Ray(Point(0, 0, 0), Vector(0, 0, 1));
+    Sphere s = Sphere();
+    Intersect xs = s.intersect(r);
+
+    ASSERT_EQ(xs.count(), 2);
+    ASSERT_EQ(xs[0]->t, -1.0);
+    ASSERT_EQ(xs[1]->t, 1.0);
+}
+
+TEST(SphereTest, A_sphere_is_behind_a_ray)
+{
+    Ray r = Ray(Point(0, 0, 5), Vector(0, 0, 1));
+    Sphere s = Sphere();
+    Intersect xs = s.intersect(r);
+
+    ASSERT_EQ(xs.count(), 2);
+    ASSERT_EQ(xs[0]->t, -6.0);
+    ASSERT_EQ(xs[1]->t, -4.0);
+}