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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Intersect unit tests
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <intersect.h>
- #include <sphere.h>
- #include <gtest/gtest.h>
- TEST(IntersectTest, Creating_an_intersect_and_do_some_check)
- {
- Intersect i;
- ASSERT_EQ(i.count(), 0);
- i.add(newIntersection(1.0, nullptr));
- i.add(newIntersection(4.2, nullptr));
- ASSERT_EQ(i.count(), 2);
- ASSERT_EQ(i[0]->t, 1.0);
- ASSERT_EQ(i[1]->t, 4.2);
- }
- TEST(IntersectTest, An_intersection_encapsulate_t_and_object)
- {
- Sphere s = Sphere();
- Intersection *i = newIntersection(3.5, &s);
- ASSERT_EQ(i->t, 3.5);
- ASSERT_EQ(i->object, (Object *)&s);
- }
- TEST(IntersectTest, Aggregating_intersections)
- {
- Sphere s = Sphere();
- Intersection *i1 = newIntersection(1, &s);
- Intersection *i2 = newIntersection(2, &s);
- Intersect xs = Intersect();
- xs.add(i1);
- xs.add(i2);
- ASSERT_EQ(xs.count(), 2);
- ASSERT_EQ(xs[0]->t, 1);
- ASSERT_EQ(xs[1]->t, 2);
- }
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