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@@ -113,8 +113,8 @@ void update()
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previousFrameTime = SDL_GetTicks();
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previousFrameTime = SDL_GetTicks();
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mesh.rotation.x += 0.01;
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mesh.rotation.x += 0.01;
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- mesh.rotation.y += 0.01;
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- mesh.rotation.z += 0.01;
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+ //mesh.rotation.y += 0.01;
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+ //mesh.rotation.z += 0.01;
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arrayEmpty(projectedTriangles);
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arrayEmpty(projectedTriangles);
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