@@ -113,8 +113,8 @@ void update()
previousFrameTime = SDL_GetTicks();
mesh.rotation.x += 0.01;
- mesh.rotation.y += 0.01;
- mesh.rotation.z += 0.01;
+ //mesh.rotation.y += 0.01;
+ //mesh.rotation.z += 0.01;
arrayEmpty(projectedTriangles);