main.cpp 401 B

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  1. /*
  2. * 2D Physic Engine
  3. * main.cpp: App entry point
  4. * Based on pikuma.com Learn Game Physics Engine Programming course.
  5. * Copyright (c) 2022 986-Studio. All Right Reserved
  6. *
  7. * Created by Manoël Trapier on 06/06/2022.
  8. */
  9. #include <logger.h>
  10. int main(int argc, char *argv[])
  11. {
  12. Logger::Info("Booting up Physic Engine version %s", VERSION);
  13. Logger::Info("Hello World!");
  14. return 0;
  15. }