/* * 2D Physic Engine * main.cpp: App entry point * Based on pikuma.com Learn Game Physics Engine Programming course. * Copyright (c) 2022 986-Studio. All Right Reserved * * Created by Manoƫl Trapier on 06/06/2022. */ #include int main(int argc, char *argv[]) { Logger::Info("Booting up Physic Engine version %s", VERSION); Logger::Info("Hello World!"); return 0; }