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- #define LOAD_ASSETS() GD.safeload("examples.gd2");
- #define VIGNETTE_HANDLE 0
- #define VIGNETTE_WIDTH 128
- #define VIGNETTE_HEIGHT 128
- #define VIGNETTE_CELLS 1
- #define CARDS_HANDLE 1
- #define CARDS_WIDTH 40
- #define CARDS_HEIGHT 60
- #define CARDS_CELLS 53
- #define SPRITES_HANDLE 2
- #define SPRITES_WIDTH 16
- #define SPRITES_HEIGHT 16
- #define SPRITES_CELLS 100
- #define SPECTRUM_HANDLE 3
- #define SPECTRUM_WIDTH 512
- #define SPECTRUM_HEIGHT 1
- #define SPECTRUM_CELLS 1
- #define ABE_HANDLE 4
- #define ABE_WIDTH 220
- #define ABE_HEIGHT 272
- #define ABE_CELLS 2
- #define ASSETS_END 211040UL
- static const shape_t VIGNETTE_SHAPE = {0, 128, 128, 0};
- static const shape_t CARDS_SHAPE = {1, 40, 60, 0};
- static const shape_t SPRITES_SHAPE = {2, 16, 16, 0};
- static const shape_t SPECTRUM_SHAPE = {3, 512, 1, 0};
- static const shape_t ABE_SHAPE = {4, 220, 272, 0};
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