James Bowman 3961143151 Screen dump always uses physical screen size, not rotated size | il y a 6 ans | |
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contrib | il y a 6 ans | |
converted-assets | il y a 6 ans | |
examples | il y a 6 ans | |
scripts | il y a 6 ans | |
sdcard | il y a 6 ans | |
transports | il y a 6 ans | |
.gitignore | il y a 6 ans | |
GD2.cpp | il y a 6 ans | |
GD2.h | il y a 6 ans | |
LICENSE | il y a 9 ans | |
README.md | il y a 6 ans | |
version | il y a 6 ans |
This is the source repository of the GD library - the software side of the Gameduino project. The installation library and instructions are at:
To build the release library Gameduino2.zip
run:
python publish.py
How do I use GD with a 800x480 display?
After calling GD.begin()
you can set the scanout registers for 800x480 like this:
GD.wr16(vc.REG_HCYCLE, 928);
GD.wr16(vc.REG_HOFFSET, 88);
GD.wr16(vc.REG_HSIZE, 800);
GD.wr16(vc.REG_HSYNC0, 0);
GD.wr16(vc.REG_HSYNC1, 48);
GD.wr16(vc.REG_VCYCLE, 525);
GD.wr16(vc.REG_VOFFSET, 32);
GD.wr16(vc.REG_VSIZE, 480);
GD.wr16(vc.REG_VSYNC0, 0);
GD.wr16(vc.REG_VSYNC1, 3);
GD.wr16(vc.REG_CSPREAD, 1);
GD.wr16(vc.REG_DITHER, 1);
GD.wr16(vc.REG_PCLK_POL, 0);
GD.wr16(vc.REG_PCLK, 4);
How do I use GD with a 320x480 display?
There is a writeup here: http://excamera.com/sphinx/article-ili9488.html
How do I change the select pin assignments?
To change the GPU select from pin 8, modify #define CS
at the start of transports/wiring.h
To change microSD select from pin 9, modify #define SD_PIN
at the start of GD2.cpp
How do you run in portrait mode?
After calling GD.begin()
set the orientation like this::
GD.cmd_setrotate(2);
to enter portrait mode. The argument controls orientation, 0 and 1 are landscape. 2 and 3 are portrait.