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- #include <EEPROM.h>
- #include <SPI.h>
- #include <GD2.h>
- #include "formats_assets.h" //' A{
- void setup()
- {
- Serial.begin(1000000); // JCB
- GD.begin();
- LOAD_ASSETS();
- }
- void loop()
- {
- GD.ClearColorRGB(0x000050);
- GD.Clear();
- GD.Begin(BITMAPS);
- GD.Vertex2ii(10, 10, PHOTO_RGB565_HANDLE);
- GD.Vertex2ii(10, 60, PHOTO_ARGB1555_HANDLE);
- GD.Vertex2ii(10, 110, PHOTO_ARGB4_HANDLE);
- GD.Vertex2ii(10, 160, PHOTO_RGB332_HANDLE);
- GD.Vertex2ii(10, 210, PHOTO_ARGB2_HANDLE);
- GD.Vertex2ii(240, 10, PHOTO_L1_HANDLE);
- GD.swap();
- } //' }A
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