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- #include <EEPROM.h>
- #include <SPI.h>
- #include <GD2.h>
- Bitmap hello;
- Bitmap world;
- void setup()
- {
- GD.begin();
- hello.fromtext(31, "hello");
- world.fromtext(31, "world");
- }
- int angle = DEGREES(0);
- void loop()
- {
- GD.Clear();
- int x = GD.w / 2;
- int y = GD.h / 2;
- GD.ColorRGB(0x008080);
- hello.draw(x, y, angle);
- GD.ColorRGB(0xffa500);
- world.draw(x, y, -angle);
- angle += DEGREES(1);
- GD.swap();
- }
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