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- # -*- coding: utf-8 -*-
- import pygame
- from pygame.locals import *
- from sys import exit
- import os
- import sys
- from util_funcs import SkinMap
- ##pool only store surfaces
- class IconPool(object):
- _GameShellIconPath = SkinMap("gameshell/icons/")
- _Icons = {}
- _Sizes = {}
- def __init__(self):
- self._Icons= {}
- def Init(self):
-
- files = os.listdir(self._GameShellIconPath)
- for i in files:
- if os.path.isfile(self._GameShellIconPath+"/"+i) and i.endswith(".png"):
- keyname = i.split(".")[0]
- self._Icons[keyname] = pygame.image.load(self._GameShellIconPath+"/"+i).convert_alpha()
- self._Sizes[keyname] = self._Icons[keyname].get_size()
-
- def Width(self,keyname):
- if keyname in self._Sizes:
- return self._Sizes[keyname][0]
-
- def Height(self,keyname):
- if keyname in self._Sizes:
- return self._Sizes[keyname][1]
- ##global Handler
- MyIconPool = None
- def InitMyIconPool():
- global MyIconPool
- if MyIconPool == None:
- MyIconPool = IconPool()
- InitMyIconPool()
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