skin_manager.py 5.7 KB

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  1. # -*- coding: utf-8 -*-
  2. import pygame
  3. import config
  4. import ConfigParser
  5. from util_funcs import FileExists
  6. class CaseConfigParser(ConfigParser.SafeConfigParser):
  7. def optionxform(self, optionstr):
  8. return optionstr
  9. class SkinManager(object):
  10. """
  11. _HighColor = pygame.Color(51,166,255) # #33a6ff
  12. _TextColor = pygame.Color(83,83,83) # #535353
  13. _FrontColor = pygame.Color(131,199,219) ## light blue,#83c7db
  14. _URLColor = pygame.Color(51,166,255) ## blue more #33a6ff
  15. _LineColor = pygame.Color(169,169,169) # #a9a9a9
  16. _TitleBgColor = pygame.Color(228,228,228) # #e4e4e4
  17. _ActiveColor = pygame.Color(175,90,0) ## light brown #af5a00
  18. """
  19. _Colors = {}
  20. _Config = None
  21. _Fonts = {}
  22. DefaultSkin = "../skin/default"
  23. def __init__(self):
  24. self.Init()
  25. def ConvertToRGB(self,hexstr):
  26. h = hexstr.lstrip('#')
  27. return tuple(int(h[i:i+2], 16) for i in (0, 2 ,4))
  28. def Init(self):
  29. if not SkinManager._Colors:
  30. self.SetColors()
  31. if not SkinManager._Fonts:
  32. self.SetFonts()
  33. def SetFonts(self):
  34. if not pygame.font.get_init():
  35. pygame.font.init()
  36. skinpath = config.SKIN+"/truetype"
  37. fonts_path = {}
  38. fonts_path["varela"] = "%s/VarelaRound-Regular.ttf" % skinpath
  39. print(fonts_path["varela"])
  40. fonts_path["veramono"] = "%s/VeraMono.ttf" % skinpath
  41. fonts_path["noto"] = "%s/NotoSansMono-Regular.ttf" % skinpath
  42. fonts_path["notocjk"] = "%s/NotoSansCJK-Regular.ttf" % skinpath
  43. for i in range(10,29):
  44. self._Fonts["varela%d"%i] = pygame.font.Font(fonts_path["varela"],i)
  45. self._Fonts["varela34"] = pygame.font.Font(fonts_path["varela"],34)
  46. self._Fonts["varela40"] = pygame.font.Font(fonts_path["varela"],40)
  47. self._Fonts["varela120"] = pygame.font.Font(fonts_path["varela"],120)
  48. for i in range(10,26):
  49. self._Fonts["veramono%d"%i] = pygame.font.Font(fonts_path["veramono"],i)
  50. for i in range(10,28):
  51. self._Fonts["notosansmono%d"%i] = pygame.font.Font(fonts_path["noto"],i)
  52. for i in range(10,28):
  53. self._Fonts["notosanscjk%d"%i] = pygame.font.Font(fonts_path["notocjk"],i)
  54. self._Fonts["arial"] = pygame.font.SysFont("arial",16)
  55. def SetColors(self):
  56. Colors = {}
  57. Colors["High"] = pygame.Color(51, 166, 255)
  58. Colors["Text"] = pygame.Color(83, 83, 83)
  59. Colors["ReadOnlyText"] = pygame.Color(130,130,130)
  60. Colors["Front"] = pygame.Color(131, 199, 219)
  61. Colors["URL"] = pygame.Color(51, 166, 255)
  62. Colors["Line"] = pygame.Color(169, 169, 169)
  63. Colors["TitleBg"] = pygame.Color(228, 228, 228)
  64. Colors["Active"] = pygame.Color(175, 90, 0)
  65. Colors["Disabled"] = pygame.Color(204, 204, 204)
  66. Colors["White"] = pygame.Color(255, 255, 255)
  67. Colors["Black"] = pygame.Color(0, 0, 0)
  68. SkinManager._Colors = Colors
  69. self._Config = CaseConfigParser()
  70. fname = config.SKIN+"/config.ini"
  71. try:
  72. self._Config.read(fname)
  73. except Exception, e:
  74. print("read skin config.cfg error %s" % str(e))
  75. return
  76. else:
  77. if "Colors" in self._Config.sections():
  78. colour_opts = self._Config.options("Colors")
  79. # print(colour_opts)
  80. for i in SkinManager._Colors:
  81. if i in colour_opts:
  82. try:
  83. SkinManager._Colors[i] = self.ConvertToRGB(
  84. self._Config.get("Colors", i))
  85. except Exception, e:
  86. print("error in ConvertToRGB %s" % str(e))
  87. continue
  88. def GiveFont(self,name):
  89. return SkinManager._Fonts[name]
  90. def GiveColor(self,name):
  91. if name in SkinManager._Colors:
  92. return SkinManager._Colors[name]
  93. else:
  94. return pygame.Color(255,0,0)
  95. def GiveIcon(self,orig_file_or_dir): ## return is string,not Surface
  96. #doing a wrapper for items under /home/cpi/apps/Menu/*, to be like Menu/GameShell/*
  97. if orig_file_or_dir.startswith("/home/cpi/apps/Menu"):
  98. orig_file_or_dir = orig_file_or_dir.replace("/home/cpi/apps/Menu/","../Menu/GameShell/")
  99. if orig_file_or_dir.startswith(".."):
  100. ret = orig_file_or_dir.replace("..",config.SKIN)
  101. if FileExists(ret) == False:
  102. ret = orig_file_or_dir.replace("..",self.DefaultSkin)
  103. else:
  104. ret = config.SKIN+"/sys.py/"+orig_file_or_dir
  105. if FileExists(ret) == False:
  106. ret = self.DefaultSkin+"/sys.py/"+orig_file_or_dir
  107. if FileExists( ret ):
  108. return ret
  109. else: ## if not existed both in default or custom skin ,return where it is
  110. return orig_file_or_dir
  111. def GiveWallpaper(self,png_name):
  112. #first SKIN/wallpapers/xxxx.png
  113. #second ../skin/default/wallpapers/xxxx.png
  114. #finnal gameshell/wallpaper/xxxx.png
  115. #loading.png,seeyou.png,updating.png,gameover.png,desktopbg.png
  116. wlp = "/wallpaper/"
  117. if FileExists(config.SKIN+wlp+png_name):
  118. return config.SKIN+wlp+png_name
  119. elif FileExists(self.DefaultSkin+wlp+png_name):
  120. return self.DefaultSkin+wlp+png_name
  121. else:
  122. return "gameshell/wallpaper/"+png_name
  123. ##global MySkinManager Handler
  124. MySkinManager = None
  125. def InitMySkinManager():
  126. global MySkinManager
  127. if MySkinManager == None:
  128. MySkinManager = SkinManager()
  129. InitMySkinManager()