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- # -*- coding: utf-8 -*-
- import pygame
- import os
- from libs.roundrects import aa_round_rect
- #UI lib
- from constants import Width,Height,ICON_TYPES
- from page import Page,PageSelector
- from label import Label
- from util_funcs import midRect
- from keys_def import CurKeys
- from skin_manager import MySkinManager
- from lang_manager import MyLangManager
- class ListPageSelector(PageSelector):
- _BackgroundColor = MySkinManager.GiveColor('Front')
- def __init__(self):
- self._Width = Width
- def AnimateDraw(self,x2,y2):
- pass
- def Draw(self):
- idx = self._Parent._PsIndex
- if idx > (len(self._Parent._MyList)-1):
- idx = len(self._Parent._MyList)
- if idx > 0:
- idx -=1
- elif idx == 0: #Nothing
- return
-
- x = self._Parent._MyList[idx]._PosX+2
- y = self._Parent._MyList[idx]._PosY+1
- h = self._Parent._MyList[idx]._Height -3
-
- self._PosX = x
- self._PosY = y
- self._Height = h
- aa_round_rect(self._Parent._CanvasHWND,
- (x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
- class ConfirmPage(Page):
- _Icons = {}
- _Selector=None
- _FootMsg = ["Nav","","","Cancel","Yes"]
- _MyList = []
- _ListFont = MyLangManager.TrFont("veramono20")
- _MyStack = None
- _FileName = ""
- _TrashDir = ""
- _ConfirmText = MyLangManager.Tr("ConfirmQ")
- _BGPosX = 0
- _BGPosY = 0
- _BGWidth = 0
- _BGHeight = 0
- _Parent = None
-
- def __init__(self):
- Page.__init__(self)
- self._Icons = {}
- self._CanvasHWND = None
- self._MyList = []
- def Reset(self):
- self._MyList[0].SetText(self._ConfirmText)
- self._MyList[0]._PosX = (self._Width - self._MyList[0]._Width)/2
- self._MyList[0]._PosY = (self._Height - self._MyList[0]._Height)/2
-
- self._BGPosX = self._MyList[0]._PosX-10
- self._BGPosY = self._MyList[0]._PosY-10
- self._BGWidth = self._MyList[0]._Width+20
- self._BGHeight = self._MyList[0]._Height+20
-
- def SnapMsg(self,msg):
- self._MyList[0].SetText(msg)
- self._MyList[0]._PosX = (self._Width - self._MyList[0]._Width)/2
- self._MyList[0]._PosY = (self._Height - self._MyList[0]._Height)/2
- self._BGPosX = self._MyList[0]._PosX-10
- self._BGPosY = self._MyList[0]._PosY-10
- self._BGWidth = self._MyList[0]._Width+20
- self._BGHeight = self._MyList[0]._Height+20
-
- def Init(self):
- self._PosX = self._Index * self._Screen._Width
- self._Width = self._Screen._Width
- self._Height = self._Screen._Height
- self._CanvasHWND = self._Screen._CanvasHWND
- ps = ListPageSelector()
- ps._Parent = self
- self._Ps = ps
- self._PsIndex = 0
- li = Label()
- li.SetCanvasHWND(self._CanvasHWND)
- li.Init(self._ConfirmText,self._ListFont)
-
- li._PosX = (self._Width - li._Width)/2
- li._PosY = (self._Height - li._Height)/2
- self._BGPosX = li._PosX-10
- self._BGPosY = li._PosY-10
- self._BGWidth = li._Width+20
- self._BGHeight = li._Height+20
-
- self._MyList.append(li)
-
- def KeyDown(self,event):
-
- if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
- self.ReturnToUpLevelPage()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- def DrawBG(self):
- _rect = pygame.Rect(self._BGPosX,self._BGPosY,self._BGWidth,self._BGHeight)
-
- pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('White'),_rect,0)
- pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),_rect,1)
-
- def Draw(self):
- #self.ClearCanvas()
-
- self.DrawBG()
- for i in self._MyList:
- i.Draw()
- self.Reset()
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