above_all_patch.py 3.8 KB

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  1. # -*- coding: utf-8 -*-
  2. import pygame
  3. from libs.roundrects import aa_round_rect
  4. import alsaaudio
  5. ## local package import
  6. from constants import ICON_TYPES,icon_ext,icon_width,icon_height,RUNEVT
  7. from icon_item import IconItem
  8. from page import Page,PageStack
  9. from title_bar import TitleBar
  10. from foot_bar import FootBar
  11. from constants import Width,Height,bg_color
  12. from util_funcs import midRect
  13. from fonts import fonts
  14. from keys_def import CurKeys
  15. from label import Label
  16. from skin_manager import SkinManager
  17. class AboveAllPatch(object):
  18. _PosX =Width/2
  19. _PosY =Height/2
  20. _Width =50
  21. _Height=120
  22. _Text =""
  23. _FontObj=fonts["veramono20"]
  24. _Parent =None
  25. _Color = SkinManager().GiveColor('Text')
  26. _ValColor = SkinManager().GiveColor('URL')
  27. _CanvasHWND = None
  28. _TextSurf = None
  29. _Icons = {}
  30. _Value = 0
  31. def __init__(self):
  32. self._Icons = {}
  33. def Init(self):
  34. pass
  35. def SetCanvasHWND(self,_canvashwnd):
  36. self._CanvasHWND = _canvashwnd
  37. def Draw(self):
  38. start_rect = midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height)
  39. aa_round_rect(self._CanvasHWND,start_rect, self._Color,3,0, self._Color)
  40. if self._Value > 10:
  41. vol_height = int(self._Height * (float( self._Value)/100.0))
  42. dheight = self._Height - vol_height
  43. vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height)
  44. aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
  45. else:
  46. vol_height = 10
  47. dheight = self._Height - vol_height
  48. vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height)
  49. aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
  50. class SoundPatch(AboveAllPatch):
  51. # _Segs = [0,15,29, 45,55,65, 75,90,100]
  52. snd_segs = [ [0,20],[21,40],[41,50],[51,60],[61,70],[71,85],[86,90],[91,95],[96,100] ]
  53. _Needle = 0
  54. def Init(self):
  55. self.SetCanvasHWND(self._Parent._CanvasHWND)
  56. def VolumeUp(self):
  57. m = alsaaudio.Mixer()
  58. vol = m.getvolume()[0]
  59. # print("VolumeUp vol %d " % vol)
  60. for i,v in enumerate(self.snd_segs):
  61. if vol >= v[0] and vol <= v[1]:
  62. self._Needle = i
  63. break
  64. self._Needle += 1
  65. if self._Needle > len(self.snd_segs) -1:
  66. self._Needle = len(self.snd_segs) -1
  67. # print("Set volume %d" % self.snd_segs[self._Needle][1] )
  68. m.setvolume( self.snd_segs[self._Needle][0] + (self.snd_segs[self._Needle][1] - self.snd_segs[self._Needle][0])/2 ) ## prefer bigger one
  69. self._Value = self.snd_segs[self._Needle][1]
  70. # print( self._Value)
  71. return self._Value
  72. def VolumeDown(self):
  73. m = alsaaudio.Mixer()
  74. vol = m.getvolume()[0]
  75. for i,v in enumerate(self.snd_segs):
  76. if vol >= v[0] and vol <= v[1]:
  77. self._Needle = i
  78. break
  79. self._Needle -= 1
  80. if self._Needle < 0:
  81. self._Needle = 0
  82. vol = self.snd_segs[self._Needle][0] ## prefer smaller one
  83. if vol < 0:
  84. vol = 0
  85. m.setvolume(vol)
  86. # print(vol)
  87. self._Value = vol
  88. return vol
  89. def Draw(self):
  90. # 200 total width
  91. # h = 40
  92. for i in range(0,self._Needle+1):
  93. #w = 10,h = 40
  94. vol_rect = pygame.Rect(80+i*20, self._Height/2+20,10, 40)
  95. aa_round_rect(self._CanvasHWND,vol_rect,SkinManager().GiveColor("Front"),3,0,SkinManager().GiveColor("Front"))