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- # -*- coding: utf-8 -*-
- import os
- import pygame
- #import math
- #mport subprocess
- #from beeprint import pp
- from libs.roundrects import aa_round_rect
- #import gobject
- #from wicd import misc
- ## local UI import
- from UI.constants import Width,Height,ICON_TYPES,POWEROPT
- from UI.page import Page,PageSelector
- from UI.label import Label
- from UI.fonts import fonts
- from UI.util_funcs import midRect
- from UI.keys_def import CurKeys
- from UI.scroller import ListScroller
- from UI.icon_pool import MyIconPool
- from UI.icon_item import IconItem
- from UI.multilabel import MultiLabel
- from UI.skin_manager import SkinManager
- import config
- class ListPageSelector(PageSelector):
- _BackgroundColor = SkinManager().GiveColor('Front')
- def __init__(self):
- self._PosX = 0
- self._PosY = 0
- self._Height = 0
- self._Width = Width
- def AnimateDraw(self,x2,y2):
- pass
- def Draw(self):
- idx = self._Parent._PsIndex
-
- if idx < len(self._Parent._MyList):
- x = self._Parent._MyList[idx]._PosX+2
- y = self._Parent._MyList[idx]._PosY+1
- h = self._Parent._MyList[idx]._Height -3
-
- self._PosX = x
- self._PosY = y
- self._Height = h
-
- aa_round_rect(self._Parent._CanvasHWND,
- (x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
- class PageListItem(object):
- _PosX = 0
- _PosY = 0
- _Width = 0
- _Height = 30
- _Labels = {}
- _Icons = {}
- _Fonts = {}
- _LinkObj = None
- _Active = False
- _Value = ""
-
- def __init__(self):
- self._Labels = {}
- self._Icons = {}
- self._Fonts = {}
- def SetSmallText(self,text):
-
- l = Label()
- l._PosX = 40
- l.SetCanvasHWND(self._Parent._CanvasHWND)
- l.Init(text,self._Fonts["small"])
- self._Labels["Small"] = l
-
- def Init(self,text):
- l = Label()
- l._PosX = 10
- l.SetCanvasHWND(self._Parent._CanvasHWND)
- l.Init(text,self._Fonts["normal"])
- self._Labels["Text"] = l
-
- def Draw(self):
-
- self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
-
- if self._Active == True:
- self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
- self._Parent._Icons["done"].Draw()
-
- self._Labels["Text"].Draw(self._Active)
-
- if "Small" in self._Labels:
- self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
- self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
- self._Labels["Small"].Draw()
-
- pygame.draw.line(self._Parent._CanvasHWND,SkinManager().GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
-
- class InfoPage(Page):
- _FootMsg = ["Nav.","","","Back",""]
- _MyList = []
- _ListFontObj = fonts["varela15"]
- _AList = {}
- _Time1 = 40
- _Time2 = 120
- _Time3 = 300
- def ConvertSecToMin(self, secs):
- sec_str = ""
- min_str = ""
- if secs > 60:
- m = int(secs/60)
- s = secs % 60
- if m > 1:
- min_str = "%d minutes " % m
- else:
- min_str = "%d minute " % m
-
- if s == 1:
- sec_str = "%d second" % s
- elif s > 1:
- sec_str = "%d seconds" % s
- elif secs > 0:
- if secs > 1:
- sec_str = "%d seconds" % secs
- else:
- sec_str = "%d second" % secs
-
- elif secs == 0:
- sec_str = "Never"
-
- return min_str + sec_str
- def RefreshList(self):
- ## after GenList ,reuse
- self._AList["time1"]["value"] = self.ConvertSecToMin(self._Time1)
- self._AList["time2"]["value"] = self.ConvertSecToMin(self._Time2)
- self._AList["time3"]["value"] = self.ConvertSecToMin(self._Time3)
- for i,v in enumerate( self._AList ):
- self._MyList[i].SetSmallText( self._AList[v]["value"] )
-
- def GenList(self):
- time1 = {}
- time1["key"] = "time1"
- if self._Time1 == 0:
- time1["value"] = "Never"
- else:
- time1["value"] = "%d secs" % self._Time1
- time1["label"] = "Screen dimming"
-
- time2 = {}
- time2["key"] = "time2"
- if self._Time2 == 0:
- time2["value"] = "Never"
- else:
- time2["value"] = "%d secs" % self._Time2
-
- time2["label"] = "Screen OFF"
- time3 = {}
- time3["key"] = "time3"
-
- if self._Time3 == 0:
- time3["value"] = "Never"
- else:
- time3["value"] = "%d secs" % self._Time3
- time3["label"] = "Power OFF"
-
- self._AList["time1"] = time1
- self._AList["time2"] = time2
- self._AList["time3"] = time3
-
- self._MyList = []
-
- start_x = 0
- start_y = 0
-
- for i,v in enumerate( self._AList):
- print(v)
- li = PageListItem()
- li._Parent = self
- li._PosX = start_x
- li._PosY = start_y + i*PageListItem._Height
- li._Width = Width
- li._Fonts["normal"] = self._ListFontObj
- li._Fonts["small"] = fonts["varela12"]
-
- if self._AList[v]["label"] != "":
- li.Init( self._AList[v]["label"] )
- else:
- li.Init( self._AList[v]["key"] )
- li._Flag = self._AList[v]["key"]
- li.SetSmallText( self._AList[v]["value"] )
-
- self._MyList.append(li)
-
- def Init(self):
- if self._Screen != None:
- if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
- self._CanvasHWND = self._Screen._CanvasHWND
- self._PosX = self._Index*self._Screen._Width
- self._Width = self._Screen._Width ## equal to screen width
- self._Height = self._Screen._Height
- ps = ListPageSelector()
- ps._Parent = self
- self._Ps = ps
- self._PsIndex = 0
-
- self.GenList()
-
- def ScrollUp(self):
- if len(self._MyList) == 0:
- return
- self._PsIndex -= 1
- if self._PsIndex < 0:
- self._PsIndex = 0
- cur_li = self._MyList[self._PsIndex]
- if cur_li._PosY < 0:
- for i in range(0, len(self._MyList)):
- self._MyList[i]._PosY += self._MyList[i]._Height
-
- def ScrollDown(self):
- if len(self._MyList) == 0:
- return
- self._PsIndex +=1
- if self._PsIndex >= len(self._MyList):
- self._PsIndex = len(self._MyList) -1
- cur_li = self._MyList[self._PsIndex]
- if cur_li._PosY +cur_li._Height > self._Height:
- for i in range(0,len(self._MyList)):
- self._MyList[i]._PosY -= self._MyList[i]._Height
- def Click(self):
- cur_li = self._MyList[self._PsIndex]
- print(cur_li._Flag)
-
- def OnLoadCb(self):
- self.RefreshList()
- def OnReturnBackCb(self):
- pass
- """
- self.ReturnToUpLevelPage()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
- """
-
- def KeyDown(self,event):
- if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
- self.ReturnToUpLevelPage()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- if event.key == CurKeys["Up"]:
- self.ScrollUp()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
- if event.key == CurKeys["Down"]:
- self.ScrollDown()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- def Draw(self):
- self.ClearCanvas()
- self._Ps.Draw()
- for i in self._MyList:
- i.Draw()
- class PowerOptionsPage(Page):
- _FootMsg = ["Nav.","","Detail","Back","Select"]
- _MyList = []
- _ListFont = fonts["notosanscjk15"]
-
- _AList = {}
- _Scrolled = 0
-
- _BGwidth = 320
- _BGheight = 240-24-20
- _DrawOnce = False
- _Scroller = None
- _InfoPage = None
-
- def __init__(self):
- Page.__init__(self)
- self._Icons = {}
- def GenList(self):
-
- self._MyList = []
-
- start_x = 0
- start_y = 0
- last_height = 0
-
- supersaving = {}
- supersaving["key"] = "super"
- supersaving["label"] = "Power saving"
- supersaving["value"] = "supersaving"
- powersaving = {}
- powersaving["key"] = "saving"
- powersaving["label"] = "Balanced"
- powersaving["value"] = "powersaving"
- balance_saving = {}
- balance_saving["key"] = "balance"
- balance_saving["label"] = "Performance"
- balance_saving["value"] = "balance_saving"
- server_saving = {}
- server_saving["key"] = "server"
- server_saving["label"] = "Server"
- server_saving["value"] = "server"
-
-
- self._AList["supersaving"] = supersaving
- self._AList["powersaving"] = powersaving
- self._AList["server"] = server_saving
- self._AList["balance_saving"] = balance_saving
-
- for i,u in enumerate( ["supersaving","powersaving","server","balance_saving"] ):
- if u not in self._AList:
- continue
-
- v = self._AList[u]
-
- li = PageListItem()
- li._Parent = self
- li._PosX = start_x
- li._PosY = start_y + last_height
- li._Width = Width
- li._Fonts["normal"] = self._ListFont
- li._Active = False
- li._Value = self._AList[u]["value"]
-
- if self._AList[u]["label"] != "":
- li.Init( self._AList[u]["label"] )
- else:
- li.Init( self._AList[u]["key"] )
-
- last_height += li._Height
-
- self._MyList.append(li)
-
- def Init(self):
- if self._Screen != None:
- if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
- self._HWND = self._Screen._CanvasHWND
- self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
- self._PosX = self._Index*self._Screen._Width
- self._Width = self._Screen._Width ## equal to screen width
- self._Height = self._Screen._Height
- done = IconItem()
- done._ImgSurf = MyIconPool._Icons["done"]
- done._MyType = ICON_TYPES["STAT"]
- done._Parent = self
- self._Icons["done"] = done
- ps = ListPageSelector()
- ps._Parent = self
- self._Ps = ps
- self._PsIndex = 0
- self.GenList()
- self._Scroller = ListScroller()
- self._Scroller._Parent = self
- self._Scroller._PosX = self._Width - 10
- self._Scroller._PosY = 2
- self._Scroller.Init()
- self._Scroller.SetCanvasHWND(self._HWND)
- self._InfoPage = InfoPage()
- self._InfoPage._Screen = self._Screen
- self._InfoPage._Name = "Power option detail"
- self._InfoPage.Init()
-
- def ScrollDown(self):
- if len(self._MyList) == 0:
- return
- self._PsIndex +=1
- if self._PsIndex >= len(self._MyList):
- self._PsIndex = len(self._MyList) -1
- cur_li = self._MyList[self._PsIndex]
- if cur_li._PosY +cur_li._Height > self._Height:
- for i in range(0,len(self._MyList)):
- self._MyList[i]._PosY -= self._MyList[i]._Height
-
- def ScrollUp(self):
- if len(self._MyList) == 0:
- return
- self._PsIndex -= 1
- if self._PsIndex < 0:
- self._PsIndex = 0
- cur_li = self._MyList[self._PsIndex]
- if cur_li._PosY < 0:
- for i in range(0, len(self._MyList)):
- self._MyList[i]._PosY += self._MyList[i]._Height
-
- def Click(self):
- if len(self._MyList) == 0:
- return
-
- cur_li = self._MyList[self._PsIndex]
- if cur_li._Active == True:
- return
-
- for i in self._MyList:
- i._Active = False
- cur_li._Active = True
- print(cur_li._Value)
- with open(".powerlevel","w") as f:
- f.write(cur_li._Value)
- config.PowerLevel = cur_li._Value
- if config.PowerLevel!= "supersaving":
- os.system("sudo iw wlan0 set power_save off")
- else:
- os.system("sudo iw wlan0 set power_save on")
-
- self._Screen._MsgBox.SetText("Applying...")
- self._Screen._MsgBox.Draw()
- self._Screen.SwapAndShow()
- pygame.event.post( pygame.event.Event(POWEROPT, message=""))
-
- pygame.time.delay(1000)
-
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- def OnLoadCb(self):
- self._Scrolled = 0
- self._PosY = 0
- self._DrawOnce = False
- with open(".powerlevel", "r") as f:
- powerlevel = f.read()
- powerlevel = powerlevel.strip()
- if powerlevel == "":
- powerlevel = "balance_saving"
- for i in self._MyList:
- if i._Value == powerlevel:
- i._Active = True
-
- def OnReturnBackCb(self):
- pass
- """
- self.ReturnToUpLevelPage()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
- """
- def KeyDown(self,event):
- if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
- self.ReturnToUpLevelPage()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
- if event.key == CurKeys["B"]:
- self.Click()
-
- if event.key == CurKeys["Up"]:
- self.ScrollUp()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
- if event.key == CurKeys["Down"]:
- self.ScrollDown()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
- if event.key == CurKeys["Y"]:
- cur_li = self._MyList[self._PsIndex]
- time1 = config.PowerLevels[cur_li._Value][0]
- time2 = config.PowerLevels[cur_li._Value][1]
- time3 = config.PowerLevels[cur_li._Value][2]
-
- self._InfoPage._Time1 = time1
- self._InfoPage._Time2 = time2
- self._InfoPage._Time3 = time3
-
- self._Screen.PushPage(self._InfoPage)
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- def Draw(self):
- self.ClearCanvas()
- if len(self._MyList) == 0:
- return
-
- else:
- if len(self._MyList) * PageListItem._Height > self._Height:
- self._Ps._Width = self._Width - 11
- self._Ps.Draw()
- for i in self._MyList:
- if i._PosY > self._Height + self._Height/2:
- break
- if i._PosY < 0:
- continue
- i.Draw()
- self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
- self._Scroller.Draw()
-
- else:
- self._Ps._Width = self._Width
- self._Ps.Draw()
- for i in self._MyList:
- if i._PosY > self._Height + self._Height/2:
- break
- if i._PosY < 0:
- continue
- i.Draw()
- if self._HWND != None:
- self._HWND.fill((255,255,255))
-
- self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
-
-
-
- class APIOBJ(object):
- _Page = None
- def __init__(self):
- pass
- def Init(self,main_screen):
- self._Page = PowerOptionsPage()
- self._Page._Screen = main_screen
- self._Page._Name ="Power Options"
- self._Page.Init()
-
- def API(self,main_screen):
- if main_screen !=None:
- main_screen.PushPage(self._Page)
- main_screen.Draw()
- main_screen.SwapAndShow()
- OBJ = APIOBJ()
- def Init(main_screen):
- OBJ.Init(main_screen)
- def API(main_screen):
- OBJ.API(main_screen)
-
-
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