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- # -*- coding: utf-8 -*-
- import pygame
- import config
- import ConfigParser
- class CaseConfigParser(ConfigParser.SafeConfigParser):
- def optionxform(self, optionstr):
- return optionstr
- class LangManager(object):
- """
- """
-
- _Langs = {}
- _EngLangs = {} ##default Language dict,must be correct
- _Config = None
- _ConfigFileName = "English.ini"
-
- def __init__(self):
- self.Init()
-
- def Init(self):
- if not LangManager._Colors:
- self.SetLangs()
- def SetLangs(self):
- Langs = {}
- SkinManager._Colors = Colors
- self._Config = CaseConfigParser()
- fname = ".lang"
-
-
-
- try:
- self._Config.read(fname)
- except Exception, e:
- print("read skin config.cfg error %s" % str(e))
- return
- else:
- if "Colors" in self._Config.sections():
- colour_opts = self._Config.options("Colors")
- # print(colour_opts)
- for i in SkinManager._Colors:
- if i in colour_opts:
- try:
- SkinManager._Colors[i] = self.ConvertToRGB(
- self._Config.get("Colors", i))
- except Exception, e:
- print("error in ConvertToRGB %s" % str(e))
- continue
-
- def Tr(self,english_key_str):
- if english_key_str in SkinManager._Langs:
- return SkinManager._Langs[english_key_str]
- else:
- return SkinManager._EngLangs[english_key_str] ##default from english dict
-
- ##global MyLangManager Handler
- MyLangManager = None
- def InitMyLangManager():
- global MySkinManager
- if MyLangManager == None:
- MyLangManager = LangManager()
-
- InitMyLangManager()
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