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- # -*- coding: utf-8 -*-
- import pygame
- #import math
- ## local UI import
- from UI.constants import Width,Height,ICON_TYPES
- from UI.page import Page,PageSelector
- from UI.label import Label
- from UI.icon_item import IconItem
- from UI.fonts import fonts
- from UI.util_funcs import midRect
- from UI.keys_def import CurKeys
- from UI.slider import Slider
- from UI.icon_pool import MyIconPool
- from UI.multi_icon_item import MultiIconItem
- from config import BackLight
- import myvars
- class BSlider(Slider):
-
- OnChangeCB = None
- _BGpng = None
- _BGwidth = 179
- _BGheight = 153
- _NeedleSurf = None
- _Scale = None
- _Parent = None
- _Icons = {}
-
- def __init__(self):
- Slider.__init__(self)
- self._Icons = {}
- def Init(self):
- self._Width = self._Parent._Width
- self._Height = self._Parent._Height
-
- bgpng = IconItem()
- bgpng._ImgSurf = MyIconPool._Icons["light"]
- bgpng._MyType = ICON_TYPES["STAT"]
- bgpng._Parent = self
- bgpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
- self._Icons["bg"] = bgpng
- ##self._NeedleSurf = pygame.Surface( (38,12),pygame.SRCALPHA )
-
- scale = MultiIconItem()
- scale._MyType = ICON_TYPES["STAT"]
- scale._Parent = self
- scale._ImgSurf = MyIconPool._Icons["scale"]
- scale._IconWidth = 82
- scale._IconHeight = 63
- scale.Adjust(0,0,82,63,0)
- self._Icons["scale"] = scale
- def SetValue(self,brt):#pct 0-100
-
- self._Value = brt
-
- def Further(self):
- self._Value+=1
- if self._Value > 9:
- self._Value = 9
-
- if self.OnChangeCB != None:
- if callable(self.OnChangeCB):
- self.OnChangeCB(self._Value)
-
- def StepBack(self):
- self._Value-=1
- if self._Value < 1:
- self._Value = 1
- if self.OnChangeCB != None:
- if callable(self.OnChangeCB):
- self.OnChangeCB(self._Value)
-
- def Draw(self):
- self._Icons["bg"].NewCoord(self._Width/2,self._Height/2 +11 )
- self._Icons["bg"].Draw()
- self._Icons["scale"].NewCoord(self._Width/2,self._Height/2 )
- icon_idx = self._Value - 1
- if icon_idx < 0:
- icon_idx = 0
- self._Icons["scale"]._IconIndex = icon_idx
- self._Icons["scale"].Draw()
- """
- pygame.draw.line(self._CanvasHWND,(255,0,0), (posx,self._PosY),(self._Width,self._PosY),3) ## range line
- pygame.draw.line(self._CanvasHWND,(0,0,255), (self._PosX,self._PosY),(posx,self._PosY),3) ## range line
-
- pygame.draw.circle(self._CanvasHWND,(255,255,255),( posx, self._PosY),7,0)
- pygame.draw.circle(self._CanvasHWND,(0,0,0) ,( posx, self._PosY),7,1)## outer border
- """
-
-
-
- class BrightnessPage(Page):
- _MySlider = None
- _FootMsg = ["Nav","","","Back","Enter"]
-
- def Init(self):
- self._CanvasHWND = self._Screen._CanvasHWND
- self._Width = self._Screen._Width
- self._Height = self._Screen._Height
-
- self._MySlider = BSlider()
- # self._MySlider._Width = Width - 20
- # self._MySlider._Height = 30
- # self._MySlider._PosX = (self._Width - self._MySlider._Width)/2
- # self._MySlider._PosY = 40
- self._MySlider._Parent = self
- self._MySlider.SetCanvasHWND(self._CanvasHWND)
- self._MySlider.OnChangeCB = self.WhenSliderDrag
- self._MySlider.Init()
- brt = self.ReadBackLight()
-
- self._MySlider.SetValue( brt)
-
- def ReadBackLight(self):
- try:
- f = open(BackLight)
- except IOError:
- return 0
- else:
- with f:
- content = f.readlines()
- content = [x.strip() for x in content]
- return int(content[0])
- return 0
- def OnLoadCb(self):
- brt = self.ReadBackLight()
-
- self._MySlider.SetValue( brt)
-
- def SetBackLight(self,newbrt):
- try:
- f = open(BackLight,'w')
- except IOError:
- print("Open write %s failed %d" % (BackLight,newbrt))
- return False
- else:
- with f:
- f.write(str(newbrt))
- return True
-
- def WhenSliderDrag(self,value): ##value
- self.SetBackLight(value)
-
- def KeyDown(self,event):
-
- if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
- self.ReturnToUpLevelPage()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- if event.key == CurKeys["Right"]:
- self._MySlider.Further()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- if event.key == CurKeys["Left"]:
- self._MySlider.StepBack()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- def Draw(self):
- self.ClearCanvas()
-
- self._MySlider.Draw()
-
-
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