label.py 1.8 KB

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  1. # -*- coding: utf-8 -*-
  2. import pygame
  3. #import base64
  4. #from beeprint import pp
  5. from constants import Width,Height
  6. from util_funcs import midRect
  7. #UI lib
  8. from skin_manager import MySkinManager
  9. class Label:
  10. _PosX=0
  11. _PosY=0
  12. _Width=0
  13. _Height=0
  14. _Text=""
  15. _FontObj=None
  16. _Color = MySkinManager.GiveColor('Text')
  17. _CanvasHWND = None
  18. _TextSurf = None
  19. def __init__(self):
  20. pass
  21. def Init(self, text, font_obj, color=MySkinManager.GiveColor('Text')):
  22. self._Color = color
  23. self._FontObj = font_obj
  24. self._Text = text
  25. my_text = self._FontObj.render(self._Text,True,self._Color)
  26. self._Width = my_text.get_width()
  27. self._Height = my_text.get_height()
  28. def NewCoord(self,x,y):
  29. self._PosX = x
  30. self._PosY = y
  31. def SetColor(self,color):
  32. self._Color = color
  33. def GetText(self):
  34. return self._Text
  35. def SetText(self,text):
  36. self._Text = text
  37. my_text = self._FontObj.render(self._Text,True,self._Color)
  38. self._Width = my_text.get_width()
  39. self._Height = my_text.get_height()
  40. def Width(self):
  41. return self._Width
  42. def SetCanvasHWND(self,_canvashwnd):
  43. self._CanvasHWND = _canvashwnd
  44. def DrawCenter(self,bold=False):
  45. self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
  46. my_text = self._FontObj.render( self._Text,True,self._Color)
  47. self._CanvasHWND.blit(my_text,midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height))
  48. def Draw(self,bold=False):
  49. self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
  50. my_text = self._FontObj.render( self._Text,True,self._Color)
  51. self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))