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+# -*- coding: utf-8 -*-
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+import os
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+import pygame
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+#import commands
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+import glob
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+#from beeprint import pp
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+from libs.roundrects import aa_round_rect
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+
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+## local UI import
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+from UI.constants import Width,Height,ICON_TYPES,RESTARTUI
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+from UI.page import Page,PageSelector
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+from UI.label import Label
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+from UI.util_funcs import midRect,FileExists
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+from UI.keys_def import CurKeys, IsKeyStartOrA, IsKeyMenuOrB
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+from UI.scroller import ListScroller
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+from UI.icon_pool import MyIconPool
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+from UI.icon_item import IconItem
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+from UI.multilabel import MultiLabel
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+from UI.skin_manager import MySkinManager
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+from UI.lang_manager import MyLangManager
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+from UI.info_page_list_item import InfoPageListItem
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+from UI.info_page_selector import InfoPageSelector
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+
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+import config
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+
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+class ListPageSelector(InfoPageSelector):
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+ def Draw(self):
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+ idx = self._Parent._PsIndex
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+
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+ if idx < len(self._Parent._MyList):
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+ x = self._Parent._MyList[idx]._PosX+2 ## ++
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+ y = self._Parent._MyList[idx]._PosY+1
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+ h = self._Parent._MyList[idx]._Height -3
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+
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+ self._PosX = x
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+ self._PosY = y
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+ self._Height = h
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+
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+ aa_round_rect(self._Parent._CanvasHWND,
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+ (x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
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+
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+
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+class PageListItem(InfoPageListItem):
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+ _PosX = 0
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+ _PosY = 0
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+ _Width = 0
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+ _Height = 30
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+
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+ _Labels = {}
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+ _Icons = {}
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+ _Fonts = {}
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+
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+ _LinkObj = None
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+
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+ _Active = False
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+ _Value = ""
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+
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+ def Draw(self):
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+
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+ self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
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+
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+ if self._Active == True:
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+ self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
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+ self._Parent._Icons["done"].Draw()
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+
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+ self._Labels["Text"].Draw(self._Active)
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+
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+ if "Small" in self._Labels:
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+ self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
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+ self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
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+ self._Labels["Small"].Draw()
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+
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+ pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
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+
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+class SkinsPage(Page):
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+ _FootMsg = ["Nav","","Scan","Back","Select"]
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+ _MyList = []
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+ _ListFont = MyLangManager.TrFont("notosanscjk15")
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+
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+ _AList = {}
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+
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+ _Scrolled = 0
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+
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+ _BGwidth = 320
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+ _BGheight = 240-24-20
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+
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+ _DrawOnce = False
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+ _Scroller = None
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+ _InfoPage = None
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+
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+ def __init__(self):
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+ Page.__init__(self)
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+ self._Icons = {}
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+
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+ def GenList(self):
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+ self._MyList = []
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+
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+ start_x = 0
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+ start_y = 0
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+ last_height = 0
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+
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+
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+ skins = [["../skin/default","Default"]]
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+ files_path = glob.glob("/home/cpi/skins/*")
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+
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+ for i ,v in enumerate(files_path):
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+ if os.path.isdir(v):
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+ bname = os.path.basename(v)
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+ print(v,bname)
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+ skins.append([v,bname])
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+
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+ for i,u in enumerate( skins ):
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+ #print(i,u)
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+ li = PageListItem()
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+ li._Parent = self
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+ li._PosX = start_x
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+ li._PosY = start_y + last_height
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+ li._Width = Width
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+ li._Fonts["normal"] = self._ListFont
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+ li._Active = False
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+ li._Value = u[0]
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+ li.Init( u[1] )
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+
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+ last_height += li._Height
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+
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+ self._MyList.append(li)
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+
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+ def Init(self):
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+ if self._Screen != None:
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+ if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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+ self._HWND = self._Screen._CanvasHWND
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+ self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
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+
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+ self._PosX = self._Index*self._Screen._Width
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+ self._Width = self._Screen._Width ## equal to screen width
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+ self._Height = self._Screen._Height
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+
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+ done = IconItem()
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+ done._ImgSurf = MyIconPool._Icons["done"]
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+ done._MyType = ICON_TYPES["STAT"]
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+ done._Parent = self
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+ self._Icons["done"] = done
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+
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+ ps = ListPageSelector()
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+ ps._Parent = self
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+ self._Ps = ps
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+ self._PsIndex = 0
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+
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+ self.GenList()
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+
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+ self._Scroller = ListScroller()
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+ self._Scroller._Parent = self
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+ self._Scroller._PosX = self._Width - 10
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+ self._Scroller._PosY = 2
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+ self._Scroller.Init()
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+ self._Scroller.SetCanvasHWND(self._HWND)
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+
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+ def Click(self):
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+ if len(self._MyList) == 0:
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+ return
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+
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+ cur_li = self._MyList[self._PsIndex]
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+ if cur_li._Active == True:
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+ return
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+
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+ print(cur_li._Value)
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+
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+ for i in self._MyList:
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+ i._Active = False
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+
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+ cur_li._Active = True
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+ self._Screen._MsgBox.SetText("Applying")
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+ self._Screen._MsgBox.Draw()
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+ self._Screen.SwapAndShow()
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+
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+ if "../skin/default" in cur_li._Value:
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+ os.system("rm %s/.gameshell_skin" % os.path.expanduser('~') )
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+ else:
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+ os.system("echo %s > %s/.gameshell_skin" % (cur_li._Value,os.path.expanduser('~') ))
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+
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+ pygame.time.delay(700)
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+ pygame.event.post( pygame.event.Event(RESTARTUI, message=""))
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+
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+ def OnLoadCb(self):
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+ self._Scrolled = 0
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+ self._PosY = 0
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+ self._DrawOnce = False
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+
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+ for i in self._MyList:
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+ i._Active = False
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+
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+ for i in self._MyList:
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+ if config.SKIN in i._Value:
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+ i._Active = True
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+
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+ def OnReturnBackCb(self):
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+ pass
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+ """
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+ self.ReturnToUpLevelPage()
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+ self._Screen.Draw()
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+ self._Screen.SwapAndShow()
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+ """
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+ def KeyDown(self,event):
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+
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+ if IsKeyMenuOrB(event.key):
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+ self.ReturnToUpLevelPage()
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+ self._Screen.Draw()
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+ self._Screen.SwapAndShow()
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+
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+ if IsKeyStartOrA(event.key):
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+ self.Click()
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+
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+ if event.key == CurKeys["Up"]:
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+ self.ScrollUp()
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+ self._Screen.Draw()
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+ self._Screen.SwapAndShow()
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+
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+ if event.key == CurKeys["Down"]:
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+ self.ScrollDown()
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+ self._Screen.Draw()
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+ self._Screen.SwapAndShow()
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+
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+ if event.key == CurKeys["X"]:
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+ self.GenList()
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+
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+ for i in self._MyList:
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+ i._Active = False
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+
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+ for i in self._MyList:
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+ if config.SKIN in i._Value:
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+ i._Active = True
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+
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+ self._Screen.Draw()
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+ self._Screen.SwapAndShow()
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+
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+ def Draw(self):
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+
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+ self.ClearCanvas()
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+ if len(self._MyList) == 0:
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+ return
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+
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+ else:
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+ if len(self._MyList) * PageListItem._Height > self._Height:
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+ self._Ps._Width = self._Width - 11
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+ self._Ps.Draw()
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+ for i in self._MyList:
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+ if i._PosY > self._Height + self._Height/2:
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+ break
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+ if i._PosY < 0:
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+ continue
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+ i.Draw()
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+ self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
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+ self._Scroller.Draw()
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+
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+ else:
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+ self._Ps._Width = self._Width
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+ self._Ps.Draw()
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+ for i in self._MyList:
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+ if i._PosY > self._Height + self._Height/2:
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+ break
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+ if i._PosY < 0:
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+ continue
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+ i.Draw()
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+
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+ if self._HWND != None:
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+ self._HWND.fill(MySkinManager.GiveColor("White"))
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+
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+ self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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+
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+
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+class APIOBJ(object):
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+
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+ _Page = None
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+ def __init__(self):
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+ pass
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+ def Init(self,main_screen):
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+ self._Page = SkinsPage()
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+ self._Page._Screen = main_screen
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+ self._Page._Name ="Skin selection"
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+ self._Page.Init()
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+
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+ def API(self,main_screen):
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+ if main_screen !=None:
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+ main_screen.PushPage(self._Page)
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+ main_screen.Draw()
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+ main_screen.SwapAndShow()
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+
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+OBJ = APIOBJ()
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+def Init(main_screen):
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+ OBJ.Init(main_screen)
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+def API(main_screen):
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+ OBJ.API(main_screen)
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+
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+
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