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- package UI
- import (
- "fmt"
-
- "log"
- "strings"
- "strconv"
-
- "github.com/go-ini/ini"
-
- "github.com/cuu/gogame/color"
-
- "../../sysgo"
- )
- type SkinManager struct {
- Colors map[string]*color.Color
-
- }
- func NewSkinManager() *SkinManager {
- s := &SkinManager{}
- return s
- }
- func (self *SkinManager) ConvertToRGB(hexstr string) *color.Color {
- if len(hexstr) < 7 || string(hexstr[0]) != "#" { // # 00 00 00
- log.Fatalf("ConvertToRGB hex string format error %s", hexstr)
- //fmt.Printf("ConvertToRGB hex string format error %s", hexstr)
- return nil
- }
-
- h := strings.TrimLeft(hexstr,"#")
- r,_ := strconv.ParseInt(h[0:2], 16,0)
- g,_ := strconv.ParseInt(h[2:4], 16,0)
- b,_ := strconv.ParseInt(h[4:6], 16,0)
-
- col := &color.Color{ uint32(r),uint32(g),uint32(b),255 }
- return col
- }
- func (self *SkinManager) ChangeSkin( skin_name string ) {
-
- }
- func (self *SkinManager) Init() {
- self.Colors = make(map[string]*color.Color)
- self.Colors["High"] = &color.Color{51,166,255,255}
- self.Colors["Text"] = &color.Color{83,83,83,255}
- self.Colors["Front"] = &color.Color{131,199,219,255}
- self.Colors["URL"] = &color.Color{51,166,255,255}
- self.Colors["Line"] = &color.Color{169,169,169,255}
- self.Colors["TitleBg"] = &color.Color{228,228,228,255}
- self.Colors["Active"] = &color.Color{175,90,0,255}
- self.Colors["White"] = &color.Color{255,255,255,255}
- fname := "skin/"+sysgo.SKIN+"/config.cfg"
- load_opts := ini.LoadOptions{
- IgnoreInlineComment:true,
- }
- cfg, err := ini.LoadSources(load_opts, fname )
- if err != nil {
- fmt.Printf("Fail to read file: %v\n", err)
- return
- }
-
- section := cfg.Section("Colors")
- if section != nil {
- colour_opts := section.KeyStrings()
- for _,v := range colour_opts {
- if _, ok := self.Colors[v]; ok { // has this Color key
- parsed_color := self.ConvertToRGB( section.Key(v).String() )
- if parsed_color != nil {
- self.Colors[v] = parsed_color
- }
- }
- }
- }
- }
- func (self *SkinManager) GiveColor(name string) *color.Color {
- if val,ok := self.Colors[name]; ok {
- return val
- }else {
- return &color.Color{255,0,0,255}
- }
- }
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