skin_manager.go 2.0 KB

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  1. package UI
  2. import (
  3. "fmt"
  4. "log"
  5. "strings"
  6. "strconv"
  7. "github.com/go-ini/ini"
  8. "github.com/cuu/gogame/color"
  9. "../../sysgo"
  10. )
  11. type SkinManager struct {
  12. Colors map[string]*color.Color
  13. }
  14. func NewSkinManager() *SkinManager {
  15. s := &SkinManager{}
  16. return s
  17. }
  18. func (self *SkinManager) ConvertToRGB(hexstr string) *color.Color {
  19. if len(hexstr) < 7 || string(hexstr[0]) != "#" { // # 00 00 00
  20. log.Fatalf("ConvertToRGB hex string format error %s", hexstr)
  21. //fmt.Printf("ConvertToRGB hex string format error %s", hexstr)
  22. return nil
  23. }
  24. h := strings.TrimLeft(hexstr,"#")
  25. r,_ := strconv.ParseInt(h[0:2], 16,0)
  26. g,_ := strconv.ParseInt(h[2:4], 16,0)
  27. b,_ := strconv.ParseInt(h[4:6], 16,0)
  28. col := &color.Color{ uint32(r),uint32(g),uint32(b),255 }
  29. return col
  30. }
  31. func (self *SkinManager) ChangeSkin( skin_name string ) {
  32. }
  33. func (self *SkinManager) Init() {
  34. self.Colors = make(map[string]*color.Color)
  35. self.Colors["High"] = &color.Color{51,166,255,255}
  36. self.Colors["Text"] = &color.Color{83,83,83,255}
  37. self.Colors["Front"] = &color.Color{131,199,219,255}
  38. self.Colors["URL"] = &color.Color{51,166,255,255}
  39. self.Colors["Line"] = &color.Color{169,169,169,255}
  40. self.Colors["TitleBg"] = &color.Color{228,228,228,255}
  41. self.Colors["Active"] = &color.Color{175,90,0,255}
  42. self.Colors["White"] = &color.Color{255,255,255,255}
  43. fname := "skin/"+sysgo.SKIN+"/config.cfg"
  44. load_opts := ini.LoadOptions{
  45. IgnoreInlineComment:true,
  46. }
  47. cfg, err := ini.LoadSources(load_opts, fname )
  48. if err != nil {
  49. fmt.Printf("Fail to read file: %v\n", err)
  50. return
  51. }
  52. section := cfg.Section("Colors")
  53. if section != nil {
  54. colour_opts := section.KeyStrings()
  55. for _,v := range colour_opts {
  56. if _, ok := self.Colors[v]; ok { // has this Color key
  57. parsed_color := self.ConvertToRGB( section.Key(v).String() )
  58. if parsed_color != nil {
  59. self.Colors[v] = parsed_color
  60. }
  61. }
  62. }
  63. }
  64. }
  65. func (self *SkinManager) GiveColor(name string) *color.Color {
  66. if val,ok := self.Colors[name]; ok {
  67. return val
  68. }else {
  69. return &color.Color{255,0,0,255}
  70. }
  71. }