package UI import ( "fmt" "log" "strings" "strconv" "github.com/go-ini/ini" "github.com/cuu/gogame/color" "../../sysgo" ) type SkinManager struct { Colors map[string]*color.Color } func NewSkinManager() *SkinManager { s := &SkinManager{} return s } func (self *SkinManager) ConvertToRGB(hexstr string) *color.Color { if len(hexstr) < 7 || string(hexstr[0]) != "#" { // # 00 00 00 log.Fatalf("ConvertToRGB hex string format error %s", hexstr) //fmt.Printf("ConvertToRGB hex string format error %s", hexstr) return nil } h := strings.TrimLeft(hexstr,"#") r,_ := strconv.ParseInt(h[0:2], 16,0) g,_ := strconv.ParseInt(h[2:4], 16,0) b,_ := strconv.ParseInt(h[4:6], 16,0) col := &color.Color{ uint32(r),uint32(g),uint32(b),255 } return col } func (self *SkinManager) ChangeSkin( skin_name string ) { } func (self *SkinManager) Init() { self.Colors = make(map[string]*color.Color) self.Colors["High"] = &color.Color{51,166,255,255} self.Colors["Text"] = &color.Color{83,83,83,255} self.Colors["Front"] = &color.Color{131,199,219,255} self.Colors["URL"] = &color.Color{51,166,255,255} self.Colors["Line"] = &color.Color{169,169,169,255} self.Colors["TitleBg"] = &color.Color{228,228,228,255} self.Colors["Active"] = &color.Color{175,90,0,255} self.Colors["White"] = &color.Color{255,255,255,255} fname := "skin/"+sysgo.SKIN+"/config.cfg" load_opts := ini.LoadOptions{ IgnoreInlineComment:true, } cfg, err := ini.LoadSources(load_opts, fname ) if err != nil { fmt.Printf("Fail to read file: %v\n", err) return } section := cfg.Section("Colors") if section != nil { colour_opts := section.KeyStrings() for _,v := range colour_opts { if _, ok := self.Colors[v]; ok { // has this Color key parsed_color := self.ConvertToRGB( section.Key(v).String() ) if parsed_color != nil { self.Colors[v] = parsed_color } } } } } func (self *SkinManager) GiveColor(name string) *color.Color { if val,ok := self.Colors[name]; ok { return val }else { return &color.Color{255,0,0,255} } }