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- package Pico8
- import (
- /*
- "github.com/veandco/go-sdl2/ttf"
- "github.com/cuu/gogame/surface"
- "github.com/cuu/gogame/event"
- "github.com/cuu/gogame/rect"
- "github.com/cuu/gogame/color"
- */
- "github.com/clockworkpi/LauncherGoDev/sysgo/UI"
- //"github.com/clockworkpi/LauncherGoDev/sysgo/DBUS"
- )
- /******************************************************************************/
- type GamePlugin struct {
- UI.Plugin
- MainPage *GamePage
- }
- func (self *GamePlugin) Init(main_screen *UI.MainScreen) {
- self.MainPage = NewGamePage()
- self.MainPage.SetScreen(main_screen)
- self.MainPage.SetName("Pico8")
- self.MainPage.Init()
- }
- func (self *GamePlugin) Run(main_screen *UI.MainScreen) {
- if main_screen != nil {
- main_screen.PushCurPage()
- main_screen.SetCurPage(self.MainPage)
- main_screen.Draw()
- main_screen.SwapAndShow()
- }
- }
- var APIOBJ GamePlugin
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