plugin_init.go 855 B

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  1. package Pico8
  2. import (
  3. /*
  4. "github.com/veandco/go-sdl2/ttf"
  5. "github.com/cuu/gogame/surface"
  6. "github.com/cuu/gogame/event"
  7. "github.com/cuu/gogame/rect"
  8. "github.com/cuu/gogame/color"
  9. */
  10. "github.com/clockworkpi/LauncherGoDev/sysgo/UI"
  11. //"github.com/clockworkpi/LauncherGoDev/sysgo/DBUS"
  12. )
  13. /******************************************************************************/
  14. type GamePlugin struct {
  15. UI.Plugin
  16. MainPage *GamePage
  17. }
  18. func (self *GamePlugin) Init(main_screen *UI.MainScreen) {
  19. self.MainPage = NewGamePage()
  20. self.MainPage.SetScreen(main_screen)
  21. self.MainPage.SetName("Pico8")
  22. self.MainPage.Init()
  23. }
  24. func (self *GamePlugin) Run(main_screen *UI.MainScreen) {
  25. if main_screen != nil {
  26. main_screen.PushCurPage()
  27. main_screen.SetCurPage(self.MainPage)
  28. main_screen.Draw()
  29. main_screen.SwapAndShow()
  30. }
  31. }
  32. var APIOBJ GamePlugin