package Pico8 import ( /* "github.com/veandco/go-sdl2/ttf" "github.com/cuu/gogame/surface" "github.com/cuu/gogame/event" "github.com/cuu/gogame/rect" "github.com/cuu/gogame/color" */ "github.com/clockworkpi/LauncherGoDev/sysgo/UI" //"github.com/clockworkpi/LauncherGoDev/sysgo/DBUS" ) /******************************************************************************/ type GamePlugin struct { UI.Plugin MainPage *GamePage } func (self *GamePlugin) Init(main_screen *UI.MainScreen) { self.MainPage = NewGamePage() self.MainPage.SetScreen(main_screen) self.MainPage.SetName("Pico8") self.MainPage.Init() } func (self *GamePlugin) Run(main_screen *UI.MainScreen) { if main_screen != nil { main_screen.PushCurPage() main_screen.SetCurPage(self.MainPage) main_screen.Draw() main_screen.SwapAndShow() } } var APIOBJ GamePlugin