1234567891011121314151617181920212223242526272829303132333435 |
- package UI
- import (
- "github.com/cuu/gogame/surface"
- )
- type FullScreen struct {
- Widget
- CanvasHWND *sdl.Surface
- HWND *sdl.Surface
-
- }
- func NewFullScreen() *FullScreen {
- p := &FullScreen{}
-
- return p
- }
- func (self *FullScreen) SwapAndShow() {
- if self.HWND !=nil {
- rect_ := rect.Rect(self.PosX,self.PosY,self.Width,self.Height)
- surface.Blit(self.HWND,self.CanvasHWND,&rect_,nil)
- SwapAndShow()
- }
- }
- func (self *FullScreen) Draw() {
- }
|