package UI import ( "github.com/cuu/gogame/surface" ) type FullScreen struct { Widget CanvasHWND *sdl.Surface HWND *sdl.Surface } func NewFullScreen() *FullScreen { p := &FullScreen{} return p } func (self *FullScreen) SwapAndShow() { if self.HWND !=nil { rect_ := rect.Rect(self.PosX,self.PosY,self.Width,self.Height) surface.Blit(self.HWND,self.CanvasHWND,&rect_,nil) SwapAndShow() } } func (self *FullScreen) Draw() { }