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- package Sound
- /*
- * need amixer
- * `sudo apt-get install alsa-utils`
- */
- import (
- /*
- "github.com/veandco/go-sdl2/ttf"
- "github.com/cuu/gogame/surface"
- "github.com/cuu/gogame/event"
- "github.com/cuu/gogame/rect"
- "github.com/cuu/gogame/color"
- */
- "github.com/cuu/LauncherGoDev/sysgo/UI"
- //"github.com/cuu/LauncherGoDev/sysgo/DBUS"
- )
- /******************************************************************************/
- type SoundPlugin struct {
- UI.Plugin
- SoundPage *SoundPage
- }
- func (self *SoundPlugin) Init( main_screen *UI.MainScreen ) {
- self.SoundPage = NewSoundPage()
- self.SoundPage.SetScreen( main_screen)
- self.SoundPage.SetName("Sound volume")
- self.SoundPage.Init()
- }
- func (self *SoundPlugin) Run( main_screen *UI.MainScreen ) {
- if main_screen != nil {
- main_screen.PushCurPage()
- main_screen.SetCurPage(self.SoundPage)
- main_screen.Draw()
- main_screen.SwapAndShow()
- }
- }
- var APIOBJ SoundPlugin
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