package Sound /* * need amixer * `sudo apt-get install alsa-utils` */ import ( /* "github.com/veandco/go-sdl2/ttf" "github.com/cuu/gogame/surface" "github.com/cuu/gogame/event" "github.com/cuu/gogame/rect" "github.com/cuu/gogame/color" */ "github.com/cuu/LauncherGoDev/sysgo/UI" //"github.com/cuu/LauncherGoDev/sysgo/DBUS" ) /******************************************************************************/ type SoundPlugin struct { UI.Plugin SoundPage *SoundPage } func (self *SoundPlugin) Init( main_screen *UI.MainScreen ) { self.SoundPage = NewSoundPage() self.SoundPage.SetScreen( main_screen) self.SoundPage.SetName("Sound volume") self.SoundPage.Init() } func (self *SoundPlugin) Run( main_screen *UI.MainScreen ) { if main_screen != nil { main_screen.PushCurPage() main_screen.SetCurPage(self.SoundPage) main_screen.Draw() main_screen.SwapAndShow() } } var APIOBJ SoundPlugin