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- /*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef Window_ios_DEFINED
- #define Window_ios_DEFINED
- #include "include/private/SkChecksum.h"
- #include "src/core/SkTDynamicHash.h"
- #include "tools/sk_app/Window.h"
- #include "SDL.h"
- namespace sk_app {
- class Window_ios : public Window {
- public:
- Window_ios()
- : INHERITED()
- , fWindow(nullptr)
- , fWindowID(0)
- , fGLContext(nullptr)
- , fMSAASampleCount(1) {}
- ~Window_ios() override { this->closeWindow(); }
- bool initWindow();
- void setTitle(const char*) override;
- void show() override;
- bool attach(BackendType) override;
- void onInval() override;
- static bool HandleWindowEvent(const SDL_Event& event);
- static const Uint32& GetKey(const Window_ios& w) {
- return w.fWindowID;
- }
- static uint32_t Hash(const Uint32& winID) {
- return winID;
- }
- private:
- bool handleEvent(const SDL_Event& event);
- void closeWindow();
- static SkTDynamicHash<Window_ios, Uint32> gWindowMap;
- SDL_Window* fWindow;
- Uint32 fWindowID;
- SDL_GLContext fGLContext;
- int fMSAASampleCount;
- typedef Window INHERITED;
- };
- } // namespace sk_app
- #endif
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